Re: Quest Pack - Crossroads of the World
Posted: May 1st, 2017, 1:02 am
A Sprint through Dark Places
Quest 8: Do the Wizard and Elf begin with their spells? I'd assume yes, but Legacy of the Orc Warlord (MGS) and The Halls of the Dead (RotWL) took them away from prisoners.
C) A Sorcerer is mentioned, but not present. Perhaps a Demonsmith belongs here?
Quest 5: What is a Thief's movement?
Shops: Sorcerer's Table: Master Sorcerer: What determines if a Hero is qualified to learn a spell group--is it being a spellcaster? Does paying a teaching fee mean only access to the group is gained as a choice, with no increase in total spells to cast (9)? Does purchasing a book in addition increase the total spells that can be cast (to 12)? Maybe Spellbook cards could be made, like the Necromancer's Spell book.
Quest 10: It could help to add an entry arrow at the secret door (remove the X's) or note the Heroes begin at the squares marked with X's.
Well, that's everything. What an epic, innovative, Warhammer-inspired campaign! You may not want to bother with an update this late in, but anyone reading this thread can use it as an FAQ to smooth over the gameplay.
I reformatted the post title and included a components section at the end of the OP. Adjust the numbers as you see fit--I set needed monster counts to include those in an adjacent room, as well.
Quest 8: Do the Wizard and Elf begin with their spells? I'd assume yes, but Legacy of the Orc Warlord (MGS) and The Halls of the Dead (RotWL) took them away from prisoners.
C) A Sorcerer is mentioned, but not present. Perhaps a Demonsmith belongs here?
Quest 5: What is a Thief's movement?
Shops: Sorcerer's Table: Master Sorcerer: What determines if a Hero is qualified to learn a spell group--is it being a spellcaster? Does paying a teaching fee mean only access to the group is gained as a choice, with no increase in total spells to cast (9)? Does purchasing a book in addition increase the total spells that can be cast (to 12)? Maybe Spellbook cards could be made, like the Necromancer's Spell book.
Quest 10: It could help to add an entry arrow at the secret door (remove the X's) or note the Heroes begin at the squares marked with X's.
Well, that's everything. What an epic, innovative, Warhammer-inspired campaign! You may not want to bother with an update this late in, but anyone reading this thread can use it as an FAQ to smooth over the gameplay.
I reformatted the post title and included a components section at the end of the OP. Adjust the numbers as you see fit--I set needed monster counts to include those in an adjacent room, as well.