by whitebeard » April 16th, 2016, 10:18 am
Ran this quest last night. It was fantastic.
The heroes (especially the younger ones) were not happy that they could still hit a traps even after they had searched for it. I puled out a card from the treasure deck to demonstrate that you can still hit a trap in a room in the normal game even if you have searched.
We had one more in the quest (a fifth hero who took an elf) and the wizard now has a spell book that helps him study more efficiently... he can carry all four spell groups. We randomly (roll) to select the elf spells. The heroes ended up with three Tempest spells! So I buffed Alekai with Firestorm and upped his healing draft to 4BP. It worked really well.
We agreed that consecutive Tempest spells would be "unfair"... Perhaps the Tempest does not completely dissipate in a small room in just one turn and if you cast it again nobody in that room would be able to do anything, which sounds like a reasonable plan moving forward. We need the bosses to attack at least once. And if it is a really tough boss, then tempest the first and third turn is almost as devastating.
Alekai lost 3 BP in the first room (fire spells and solid attack rolls)!! I used Firestorm then turned into a rat and scurried to the next room. The heroes walked around and by this time they had hit a number of the traps and few defended anything against the Firestorm. So it was not looking good for anybody, but they had 3 healing spells and a healing potion each, but they were concerned.
Alekai lost 2 more BP in the second room (Tempest again!). So he consumed the healing potion,and had only 3BP left. I was worried this would be too easy... When I got my big break, two of the heroes (wizard and elf) lined up against the bookcase/fireplace "Scooby-doo" spinning secret door. So I moved past them and activated the door, separating the party. This worked great. Even being hit with a third Tempest spell would not have been a problem, because the heroes could not gather together to effectively hit Alekai.
Then luck my really changed. The dwarf being stuck on the other side of the secret door, just decided he would jump in the magic portal!!! So he was teleported to the monster pit with no exit. Then the barbarian figured out he could rescue him with the ring of return, and jumped in after him!!!
Alekai evaded and attacked really well from this point on. Defending with 3 dice and white shields and the 1 hit for every 3 rule made it VERY hard for the two elves and wizard to score any damage. Even after the third Tempest was cast. The healing spells were used, the healing potions started to go as well. It was a long time before the other two caught back up to the group.
With 2 BP left, Alekai used his Escape spell and I placed him instead exactly opposite the door, so that he would have a clean shot with the Lightning spell, at all 5 of the heroes lined up in the hallway. But the wizard was too smart (although he did not see Lightning coming!) he cast Veil of Mist on the Barbarian and had the other elf use Pass through Rock to walk around. But on my turn I cooked three of them really well.
Four of the heroes attacked on the next turn and took Alekai down to 1BP. So I had him run back down the hallway , through the line of heroes and attack the wizard hiding at the rear. I "killed" him, but he was holding one of the party's last healing potions.
Then the dwarf in a single attack rolled 4 skulls and I rolled only one shield, so Alekai had breathed his last.
When searching for treasure, the original elf tripped an arrow from the wall trap and was killed, but saved himself with his earth spell heal body. And on the way out of the dungeon (the back door), the new elf was killed when he "slipped on a stone and fell into a perfectly placed piece of debris." Nobody was around and no healing potions left for him anyways. This was awesome! Technically Orc's bane and his equipment should have been lost. But there are no monsters in Alekai's home, proper, So I let them pick it up.
The Barbarian picked up the Amulet of Foresight and being that he must defend against it with his mind points, the heroes will very quickly figure out that they need to get rid of it. I will need to write a quest for that.
Has resigned from the forum and would delete his account if he could.