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Count Mohawk wrote:A few quick thoughts...
- That gold bar in the Introduction quest is worth a lot of gold! Since the Heroes can't cash it in for some time, is the idea that the Heroes get their post-Quest-Pack reward early and then have to avoid dying to keep it? That's an innovative approach if so.
- Encounter 6 leads directly into either Quest 1A or Quest 1B. Since choosing not to play this encounter (according to the rules for choosing which encounters the Heroes face listed on page 3) would leave Zargon with no means for deciding which of these Quests to play, this last Encounter should probably be changed to Quest 1, and bump the numbers on the other Quests forward by one.
- Going through the Chaos Portal, if found, strands the Heroes in the Northern Chaos Wastes?! Wow! I wonder how much the Empire would decay without its Heroes by the time they returned if they chose to walk back to civilization?
I like the idea behind the Encounters - short min-Quests the Heroes can undertake in between longer main storylines for some extra gold or a chance at rare weaponry. More Quest Packs should feature these!
Anderas wrote:I assume the Gold Bar is exactly the price you have to pay to buy the portal glyph's to come back home?
clmckay wrote:Count Mohawk wrote:[*]Encounter 6 leads directly into either Quest 1A or Quest 1B. Since choosing not to play this encounter (according to the rules for choosing which encounters the Heroes face listed on page 3) would leave Zargon with no means for deciding which of these Quests to play, this last Encounter should probably be changed to Quest 1, and bump the numbers on the other Quests forward by one.
...I'd planned to have the heroes go directly to the keep if they didn't complete #6. I'll put a line in there for that, thanks!
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