by clmckay » February 27th, 2016, 4:55 pm
I've been working on the translation. I've not finished the compendium and it may be a few weeks yet. However, the section you ask about has had the initial translation done. Pan has not yet reviewed it so it could change, but here it is as it stands now:
Quest 2 - forgotten Crypts
1. To read when the player comes across the secret passage
You crawl through a cramped room until you are blocked by a heavy stone slab. After much work you are able to shift the stone out of the way. On the other side you find yourself in a dark and unsettling corridor. There is not a soul in sight, except for a sinister glimmer of light at the end of the hall and it’s starting to move in your direction…
2. Read after placing the contents of the room
You’ve entered some kind of burial chamber. As you look about the dark and dusty room, the sarcophagus’s lid begins to grind to the side before being lifted off by a rotting hand. The remains of an ancient knight rises from his grave and looks at you with a breathless grumble.
3. To read when the player tries to open the door
The closed door does not yield. On the other side you can hear the clamor of loud voices. Looking between a gap in the slats of the mildewed boards you see a surreal scene: a huge room with endless arches bathed in an almost warm glow. In the center you see Beastmen surrounding a Shaman performing a strange ceremony. Suddenly you see the Black Stone, that block with perfectly straight corners and indecipherable inscriptions, the artifact that could radically change the course of the war. A shiver runs down your back as you notice, huddled in the back of the room, the bodies of your comrades, sacrificed on the altar of evil! Suddenly the door behind you rattles and the sound of hoofbeats echoes up the hall announcing the arrival of some new beast…
To read when a player exits the Quest - End of the Quest
You step over the body of the Beastman, whose fresh blood is still dripping on the corridors chilly flagstones. The key in your hands will allow you to finally leave this dark place, where you have already lingered too long. As you enter the key into the door before you the rusty lock clatters and the door creaks open. The passage deeper into the forgotten crypts is before you.