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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Count Mohawk wrote:Whoops! 2-6 was definitely the Quest I was most looking forward to playtesting. Unfortunately, the Heroes sequence-broke the previous Quest by chugging a few Magic Resistance Tonics to stave off the Dark Emperor's auto-Command scripted event and then Glock'd him in the face (my Armory sells Guns and they are OP), so I didn't get to play it. I have another Hero group coming up on this Quest Pack soon, though; maybe they'll be a little more amenable to playing by the rules!
The two Chaos Warriors in the center hallways... I had intended for the Heroes to fight those guys, so they should probably be moved one or two steps past the corner, or else into the middle hallways, so the good Paladins can't see them anymore.
Also, the good Paladins only have 3 Attack - they use the stat line for the extra Paladins in 2-3 (8/3/4/4/4). On the plus side, I've recently nerfed the Valkyries down to 2 Mind (from 5), which should help the Wizard deal with them that much more easily.
Count Mohawk wrote:Dwarven Runes of Seeking can be used at any time, without requiring an action, but they are one use only,
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