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[Single Quest][Group Quest] Castle of Enchantment

PostPosted: Saturday May 24th, 2014 7:38pm
by torilen
Here is a single quest for the whole group of heroes. It can be placed anywhere in the game, but must come after
the quests in the original quest pack, The Lost Wizard and Castle of Mystery.
As always, comments are welcome.

Enjoy!

Here is the intro:
In studying the papers you brought back out of Wardoz's Laboratory, I have discovered that Ollar, with his magnificent and wondrous powers, built not one but two magical castles. While the first was built to protect a gold mine (which we found housed nothing but fool's gold), the second was built to protect an enchanted fountain. This second castle, I would assume, was constructed much like the first, with many magical doors and monsters guarding the entire structure. If you can find the enchanted fountain, it may offer some very great benefits.


castle of enchantment.pdf

Re: [Single Quest][Group Quest] Castle of Enchantment

PostPosted: Sunday May 25th, 2014 2:55am
by Sjeng
what do the numbers on the doors mean?

Re: [Single Quest][Group Quest] Castle of Enchantment

PostPosted: Sunday May 25th, 2014 4:58am
by Sotiris
Sjeng wrote:what do the numbers on the doors mean?

They are the magic teleport doors as described in the quest notes (same as Castle of Mystery).

The 0 door is for the knocked-back heroes?

Re: [Single Quest][Group Quest] Castle of Enchantment

PostPosted: Sunday May 25th, 2014 7:52am
by torilen
I can put in the full notes on the doors...since it's confusing. But yes, they act as the doors did
in the Castle of Mystery.

The '0' is actually a 10...I'll try to find a way to fix that.

Re: [Single Quest][Group Quest] Castle of Enchantment

PostPosted: Sunday May 25th, 2014 9:38am
by The Road Warrior
torilen wrote:The '0' is actually a 10...I'll try to find a way to fix that.


Move the door to the N or S wall of the room ;)