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[Single Quest][Group Quest] Castle of Enchantment

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[Single Quest][Group Quest] Castle of Enchantment

Postby torilen » Saturday May 24th, 2014 7:38pm

Here is a single quest for the whole group of heroes. It can be placed anywhere in the game, but must come after
the quests in the original quest pack, The Lost Wizard and Castle of Mystery.
As always, comments are welcome.

Enjoy!

Here is the intro:
In studying the papers you brought back out of Wardoz's Laboratory, I have discovered that Ollar, with his magnificent and wondrous powers, built not one but two magical castles. While the first was built to protect a gold mine (which we found housed nothing but fool's gold), the second was built to protect an enchanted fountain. This second castle, I would assume, was constructed much like the first, with many magical doors and monsters guarding the entire structure. If you can find the enchanted fountain, it may offer some very great benefits.


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Re: [Single Quest][Group Quest] Castle of Enchantment

Postby Sjeng » Sunday May 25th, 2014 2:55am

what do the numbers on the doors mean?

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Re: [Single Quest][Group Quest] Castle of Enchantment

Postby Sotiris » Sunday May 25th, 2014 4:58am

Sjeng wrote:what do the numbers on the doors mean?

They are the magic teleport doors as described in the quest notes (same as Castle of Mystery).

The 0 door is for the knocked-back heroes?
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Re: [Single Quest][Group Quest] Castle of Enchantment

Postby torilen » Sunday May 25th, 2014 7:52am

I can put in the full notes on the doors...since it's confusing. But yes, they act as the doors did
in the Castle of Mystery.

The '0' is actually a 10...I'll try to find a way to fix that.


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Re: [Single Quest][Group Quest] Castle of Enchantment

Postby The Road Warrior » Sunday May 25th, 2014 9:38am

torilen wrote:The '0' is actually a 10...I'll try to find a way to fix that.


Move the door to the N or S wall of the room ;)
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