Quest 8: The Magical MazeThe forces of Chaos are extreme powerfull. We could not defend the crypts of Zanrath and Boroush against the seemingly infinite hordes of greenskin and undead creatures. Those two combined with chaos forces are to much to overcome. I also have used all my magic skills to search the land to see were they have taken the bodies of Zanrath and Boroush. But I can not find them. So in the future we will have to deal with both sorcerers also once again. But I also have some good news. Akaroth has contacted me shortly after the dailure in defending the crypt. it seems that there is a break-up between the greenskins and the undead forces. Akaroth is willing to take us to the heart of the undead forces using a small road that he only knows. But before we can do this, we will have to reach him and cross the magical maze. This is the fastest way to reach him, but many have try to cross it and got lost in it.
All orcs is this quest are banished orcs. Because they are furious for being banished, they may roll one extra dice in offence.
All doors that are placed in the centre of a room are magical doors. When somebody enters a door, they will leave at another door. They can continue their movement normally. Do not tell the heroes how it works, only place the figure to the place according the text below.
A: If you enter through this side of the door you will leave at C.
B: If you enter through this side of the door you will leave at D.
C: If you enter through this side of the door you will leave at E.
D: If you enter through this side of the door you will leave at G.
E: If you enter through this side of the door you will leave at D.
F: If you enter through this side of the door you will leave at I.
G: If you enter through this side of the door you will leave at C.
H: If you enter through this side of the door you will leave at J.
I: If you enter through this side of the door you will leave at K.
J: If you enter through this side of the door you will leave at K.
K: If you enter through this side of the door you will leave at E.
L: If you enter through this side of the door you will leave at M.
M: If you enter through this side of the door you will leave at G.
All chests are trapped with poisonous darts. If the chests are opened before searching for traps, the hero opening the chest will roll 2 dice and will lose a life for each skull roled. The chests contains 75 gold.
Wandering monster: 2 banished orcs.