This is really more of a setting, as it is right now. I already have several quests/quest packs rolling around in
my head, and I will simply post those as a comment under this thread when I get them ready.
This piece I am posting here today will be a work in progress for a while, so check in occasionally to see what is new.
Take note that this material will make use of quite a few of my treasure-artifact cards, as well as my own expanded
weapons, armor, equipment and such, and may make use of other peoples as well. I will try to remember to link to
those threads should I use any one else's treasures and artifacts.
All of the links for my expanded materials and treasure-artifact cards can be found on page 3 of the pdf.
4-24-13:
Material includes 3 area maps, brief history of the vale and two interesting plot/quest hooks. Also includes character stats
for all eight of the "heroes" involved in the history of the vale.
4-30-13:
You will notice the difference in name in the subject. I had already determined a name when I originally posted this piece,
and forgot to tell myself. Sorry about the confusion on that.
I added a Brief History of the World, giving minor details about how the people go to this world, and the names of the deities.
I know there are some who could care less about religion in the game...even if you are one of those, the names could help if your
heroes want to visit a temple to get healing or what not...just to add that extra bit of flavor to the game.
I also added some missing names here and there...you might notice, you might not.
OH...and, I added the populations for the towns in the vale. I included a real world population, as well as what I term as easy to
manage game populations. I had mentioned this is another thread recently...so the game master would only have to create at most
30 or so game master characters...much easier to flesh out 30 than have to worry about 1000 or more individuals.
9-12-13:
I just noticed in one of my comments I had said the scale is 10 miles per hex space. This is not so - it is 5 miles per hex space.
9-20-13:
Updated the pdf for Leyirin Vale. I added a piece of map - there is now a wild valley south of Leyirin Vale. I also added information
about the kingdom of Ellianel. All of the links for my other works are updated, as well, and should feature every single useful work I've
posted.
Just as a side note - It appears as if Templar is going to sign on to work on this project. I've added his name into the credits, since he
came up with a plot item - the pirate outpost in the swamp south of Ellianel. If anyone else wants to work within Leyirin Vale, let me know.
I'll add in whatever information is needed to the main setting, and you are welcome to post quests that take place within the vale.
11-20-13:
GREAT NEW STUFF - exciting stuff. Templar has started adding in material...he has started detailing a small section in the north of
the Kingdom of Ellianel - added in a new game master character, as well. Very happy to have him aboard.
Also - I added two new pieces of the map - expands the world to the north a little bit, and adds some islands off to the northeast of the
mainland. Added some notes about one of the new maps - I'll be working on fleshing that out.
As always, anyone else is welcome to join in. Just message me with ideas you have, and I'll let you know whether to run with them or if
someone else is working in the same place. I will say this up front - the new map area, with the library - I have big ideas for that...but
you're still welcome to join in...just realize I may be a little bit stingier in that part of the world. There are lots of open areas that need
to be brought alive, though.
Leyirin Vale.pdf
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