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AerynB wrote:Well I'll be darned! It did say central room. I must've skimmed too fast. Sorry.
And about the captain, I was looking at the original quest and I think there's some Japanese writing in the square below the F that says where the captain goes...I think. I'm just guessing though. No big deal though. All us Zargons out there can probably figure it out. I'm still impressed with all your work.
Sjeng wrote:Awesome job. I'll try to make EU versions of these cards soon.
by the way: I think the Dragon Eye is either used by all Heroes, OR sold for 500g. not both. I think it simply loses it's magic and disintegrates after imbuing the heroes.
“This chest contains a small red jewel. It is a Dragon Eye. This gem contains magical powers and will “level up” each hero who returns from the dungeon alive without cost. The gem’s power will be lost after this effect is used. It also has a value of 200 gold coins, which the hero who discovered the gem should record on his or her character sheet.”
There are only five Artifact Cards: Frost Bow, Flame Axe, Silver Sword, Wand of Recall, and Talisman of Lore.Frost Bow allows the Elf to shoots with 4 combat dice.
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Flame Axe allows the Dwarf to attack with 4 combat dice.
Silver Sword allows the Barbarian to attack with 5 combat dice.
Wand of Recall allows the Wizard to cast spell multiple times.
Talisman of Lore allows everyone to be resurrected, but at the cost of all their gold
bastianbux wrote:
@Goblin-King: Here is the original translation about those weaponsThere are only five Artifact Cards: Frost Bow, Flame Axe, Silver Sword, Wand of Recall, and Talisman of Lore.Frost Bow allows the Elf to shoots with 4 combat dice.
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Flame Axe allows the Dwarf to attack with 4 combat dice.
Silver Sword allows the Barbarian to attack with 5 combat dice.
Wand of Recall allows the Wizard to cast spell multiple times.
Talisman of Lore allows everyone to be resurrected, but at the cost of all their gold
So basically I dropped the Silver Sword down from 5 all the time to 4 all the time but 5 against the final boss. I dropped the Flame Axe down from 4 to 3, and the Frost Bow also down from 4 to 3. But I added extra bonuses for the Frost Bow and Flame Axe to make them a little more exiting.
bastianbux wrote:
Sjeng wrote:I'd change the flame axe somewhat.
As it is now, it's 3 dice:
= 1 dmg
= 3 dmg
= 4 dmg
Seems strange to me. I'd go for:
= 1 dmg
= 2 dmg
= 4 dmg
So only a full 3 roll damages the enemy more, just like the frost effect from the bow.
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