[Group][Single Quest] - The Nyress Goblin Tribe

UPDATE from 7-5-2012: Okay...so it is a week after I said I would be uploading the edited version. Again...kids. 2 year old
son got sick, and work got busy (work is where I do a lot of my game writing right now). Anyhow. Here it is, edited and
revised and ready to play.
Here is a large quest (two quests), though it is to be thought of as one whole quest. It encompasses an overground
portion, and an underground portion.
The Set Up:
A small tribe of goblins has recently gained a great deal of strength near Loch Lorwynn. It appears that several small, individual clans have been called together under the reign of a powerful matron named Nyress Forbingolth. She is very intelligent, and has access to some minor magical abilities. Her greatest asset, however, is the power she holds over the males in her tribe. The have been some rumors that she stumbled across an enchanted pendant that charms male goblins and allows her to control them and command them to do her bidding. Two of the males are magic-users, as well.
The town guard of Loch Lorwynn has attempted several times to quell and destroy the tribe, but have had little luck. Somehow, the goblins figured out how to build and work actual catapults, and have placed them within a spike-wall that encompasses their entire camp, which lies barely a half-days march to the west of the town. There is a small river that runs between the town and the camp, and the guard have torn down the bridges that serve as the only crossing. Two issues developed, however. First, the bridges are needed for trading and travel to the west, as the only other crossings are fifteen miles to the north or south of this crossing. Second, the goblins manage to force their way to the river bank and keep control long enough to rebuild the bridges, each and every time they're torn down.
The Governor of Loch Lorwynn has offered 500 gold coins to each member of any party that can remove the goblin tribe. He has also stated that any "treasure" found during the expedition can be kept, no questions asked.
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Be sure to read the intro and playing the quest and everything - it explains a few important things.
Hope you all enjoy it.
son got sick, and work got busy (work is where I do a lot of my game writing right now). Anyhow. Here it is, edited and
revised and ready to play.
Here is a large quest (two quests), though it is to be thought of as one whole quest. It encompasses an overground
portion, and an underground portion.
The Set Up:
A small tribe of goblins has recently gained a great deal of strength near Loch Lorwynn. It appears that several small, individual clans have been called together under the reign of a powerful matron named Nyress Forbingolth. She is very intelligent, and has access to some minor magical abilities. Her greatest asset, however, is the power she holds over the males in her tribe. The have been some rumors that she stumbled across an enchanted pendant that charms male goblins and allows her to control them and command them to do her bidding. Two of the males are magic-users, as well.
The town guard of Loch Lorwynn has attempted several times to quell and destroy the tribe, but have had little luck. Somehow, the goblins figured out how to build and work actual catapults, and have placed them within a spike-wall that encompasses their entire camp, which lies barely a half-days march to the west of the town. There is a small river that runs between the town and the camp, and the guard have torn down the bridges that serve as the only crossing. Two issues developed, however. First, the bridges are needed for trading and travel to the west, as the only other crossings are fifteen miles to the north or south of this crossing. Second, the goblins manage to force their way to the river bank and keep control long enough to rebuild the bridges, each and every time they're torn down.
The Governor of Loch Lorwynn has offered 500 gold coins to each member of any party that can remove the goblin tribe. He has also stated that any "treasure" found during the expedition can be kept, no questions asked.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Be sure to read the intro and playing the quest and everything - it explains a few important things.
Hope you all enjoy it.