Legacy of Sorasil quest pack?

Discuss Quest creation and share Quests/Quest Packs you've created.

Re: Legacy of Sorasil quest pack?

Postby bastianbux » Tuesday January 26th, 2016 2:55pm

I'd love to take a stab at this. After doing the Japanese quests this was the next thing I really wanted to do, but didn't want to step on your toes back then since you were chugging away at it. But if you'd rather hand it over to someone... ;D
Image


Rewards:
Created a Hot Topic.
User avatar
bastianbux

Ogre Chieftain
Ogre Chieftain
 
Posts: 222
Joined: Saturday February 9th, 2013 7:28pm
Forum Language: English (United States)
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Advertisement

Re: Legacy of Sorasil quest pack?

Postby lucasdp » Tuesday January 26th, 2016 7:02pm

I'm interested as well. Reading through this thread, it sounds like there is a pretty good start on this project. Even if we could just see the current work-in-progress, that might be a good foundation for someone else to continue working. Looks like the Nephew has not visited the Inn for some time... Goblin-King, do you have anything useful that you could share?


Rewards:
Created a Hot Topic. Participated in a Miniature Exchange. Destroyed a Zombie!
User avatar
lucasdp

Ogre Chieftain
Ogre Chieftain
 
Posts: 224
Joined: Monday September 21st, 2015 1:42pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: Legacy of Sorasil quest pack?

Postby Daedalus » Sunday September 25th, 2016 3:05am

Ethica wrote:The quest maps are quite complicated. Are you planning on putting these onto the original board, or going modular?

Sjeng wrote:yeah, mazes simply won't work well on the board. And they only drag the duration of a game.

Nephew of Mentor wrote:I think I would prefer to stay with the old school board, obviously with serious changes, but I am okay with that. However, since I am not the only person playing it so far, I would certainly be open for suggestions....

A possible solution could be to photoshop two maze overlay tiles made from corridor sections and walls for the lower quadrants. They would mostly create small corridors with a few small chambers. To make Hero movement uncertain, stone block markers and open doors from the Main Game System would be placed in certain corridor junctures as they came into line is sight, as per the normal rules for movement and "seeing."

Alternatively, individual rooms could have maze tiles. That would allow for a room or two to be accessed from a maze. As most of the room tiles could be rotated, even more variability is possible for maze layouts. Also, reveals would come in smaller sections. Open doors and stone blocks could be added, as above.


Nephew of Mentor wrote:I could swear there used to be sewer tiles in the downloads section, was I imagining this? Anyone have some good ideas for the Sewers of Koth level? Thanks.

Nephew of Mentor wrote:That quest, Into the Sewers looks great, Sjeng did do a great job with it. That might do the trick, but I swear I saw a different pack of them at one time. This will drive me nuts.

Make05 has made some modular sewer tiles: http://forum.yeoldeinn.com/viewtopic.php?f=57&t=1724&p=37635&hilit=Sewer#p37635

Nephew of Mentor wrote:...Goblin King, could you look for quest information in the books that come with your game, and if there is anything relevant either scan or transcribe it? That would be grand....

Nephew of Mentor wrote:...They don't have a game intro or anything included in the manual? Because even with all of the messages from the game transcribed we are lacking an awful lot of information that would have been important for the casual gamer. The runic alphabet is for certain transportation puzzles on two levels. Simple drawings would be grand for the characters introduced in this game, the paladin and whatnot. It would be grand if you scanned them, I would like to have character tiles with stats and such like the original game set.

You can download the game book at this site.
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Slacker Ruleslawyer

Wizard
Wizard
 
Posts: 3312
Images: 14
Joined: Monday May 9th, 2011 2:31pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Legacy of Sorasil quest pack?

Postby Oakheart » Friday October 28th, 2016 9:34am

I don't know how much will this be usefull, but from what I saw, the Dark Elves in Legacy of Sorasil, appear to be based on Dark Elves from thr first three editions of Warhammer. Compare the sprites to figures:
Dark Elf Lord
Image

Night Elf Lord
Image

Vonothar Twoblades
Image

Venthrax (the final boss)
Image

The Witch King (note, this is the Witch King before he was even named as Malekith, or his burns and armor were established)
Image

Venthrax appears to be Gremlin Graphics' take on the Witch King, as Malekith was named and described only 1995, a year after Legend of Sorasil was released.

[EDIT]

Celeste the Mystic appears to be a combination of the Elf Heroine from the Mage of the Mirror expansion:
Image
Image

With Elf Sorcereses like Azireth Darkforce the Dark Elf Sorceress:
Image
Image

Or Wood Elf Sorceress:
Image

Oakheart the Ranger, seems to be based on a Wood Elf Ranger:
Image
Image
Image

As well as the Elf Warrior from the Mage of the Mirror expansion:
Image
Oakheart
 
Posts: 2
Joined: Friday October 28th, 2016 8:48am
Forum Language: British English
Evil Sorcerer: Morcar
Hero:

Re: Legacy of Sorasil quest pack?

Postby tb55555 » Sunday December 17th, 2017 9:08am

Is work on this still going forward? If so is there anything I could do to help?
The right man in the wrong place can make all the difference.
tb55555

Skeleton
Skeleton
 
Posts: 24
Joined: Saturday December 16th, 2017 1:59pm
Location: PA, USA
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:

Re: Legacy of Sorasil quest pack?

Postby Daedalus » Friday February 16th, 2018 6:13am

Nephew of Mentor hasn't been to the Inn since July of 2015. You could PM or email him in hopes of getting his material.

Nephew of Mentor wrote:As I am still very distracted by my second job, which I hate with a passion, I won't likely get anywhere with this for a while. Unlike Dragon Strike, there is a lot of work including tile and icon design, stats, items and what not. I have transcriptions, hand written notes and things. Summer would be the earliest time I could imagine workin on this.

That bein said. If anyone wants to pick up where I left off, I could copy my notes and share them on Google drive, that way you would not need to play all the way through the tame and start from square one. PM me if you are interested. Sorry for the continued flatline on this one.
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Slacker Ruleslawyer

Wizard
Wizard
 
Posts: 3312
Images: 14
Joined: Monday May 9th, 2011 2:31pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Previous

Return to Quests and Quest Packs

Who is online

Users browsing this forum: CommonCrawl [Bot] and 1 guest