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Legacy of Sorasil quest pack?

Discuss Quest creation and share Quests/Quest Packs you've created.

Re: Legacy of Sorasil quest pack?

Postby Infje » Sunday February 17th, 2013 6:06pm

You gotta be a bit more specific if you can? What is it you want me to do with the tiles? Which tile are you referring to?


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Re: Legacy of Sorasil quest pack?

Postby Nephew of Mentor » Sunday February 17th, 2013 7:41pm

There is a 4x4 rug tile in the Against The Ogre Horde quest pack. That tile, modified to a 2x3 size could work well (I think I said 6x2, but I meant 2x3). However, on the bottom side of the tile it would be identical, but with one corner pulled back to reveal a hidden trap door. Of course, the tile could be fabricated from step one, if you so chose, but I was just offering up the idea I had..
Is my description better? Haha.
Sure it's pretty scary when the witch lord returns but what you should really be afraid of is "Resurrection of the Witch Lord". Resurrected baddies always come back more threatening than ever, usually kind of demonic with wings and horns and hell fire to announce their arrival. Think Gannondorf or Mother Brain from Super Metroid.


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Re: Legacy of Sorasil quest pack?

Postby Infje » Monday February 18th, 2013 9:46am

Like this?
Just as an example, not to be used of course. The part that is flipped could reveal the trap door.

Image


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Re: Legacy of Sorasil quest pack?

Postby Nephew of Mentor » Monday February 18th, 2013 6:52pm

That is very much what I am talking about as far as the bottom side goes. It would have the trap door, of course, but you are on the right track.
Sure it's pretty scary when the witch lord returns but what you should really be afraid of is "Resurrection of the Witch Lord". Resurrected baddies always come back more threatening than ever, usually kind of demonic with wings and horns and hell fire to announce their arrival. Think Gannondorf or Mother Brain from Super Metroid.


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Re: Legacy of Sorasil quest pack?

Postby Infje » Saturday February 23rd, 2013 6:07am

I figured I would install the game myself and see what's needed. It would save a lot of discussions. But quite frankly, I don't see how you guys are going to port this into a playable quest pack. I don't mean to be rude but it's just really different and the map layouts don't even come close to a normal HQ map. Also, there a lots of environments and you would need a large tile set.


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Re: Legacy of Sorasil quest pack?

Postby Nephew of Mentor » Saturday February 23rd, 2013 6:55pm

I've actually got all but a few levels sketched out already. Unfortunately, my chicken scratch is less than decipherable, except by me, of course. Haha.
Sure it's pretty scary when the witch lord returns but what you should really be afraid of is "Resurrection of the Witch Lord". Resurrected baddies always come back more threatening than ever, usually kind of demonic with wings and horns and hell fire to announce their arrival. Think Gannondorf or Mother Brain from Super Metroid.


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Re: Legacy of Sorasil quest pack?

Postby bastianbux » Tuesday February 26th, 2013 9:33pm

Infje wrote:I figured I would install the game myself and see what's needed. It would save a lot of discussions. But quite frankly, I don't see how you guys are going to port this into a playable quest pack. I don't mean to be rude but it's just really different and the map layouts don't even come close to a normal HQ map. Also, there a lots of environments and you would need a large tile set.


My assumption (correct me if I'm wrong here, guys) is that they are heavily adapting it to fit the HeroQuest board. So, for instance, it won't be a square-for-square replication. That's what I would do, at least. I'd use very few new tiles (maybe one or two for the whole quest pack) and just fit it into the HeroQuest board just like all other quest packs.
Image


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Re: Legacy of Sorasil quest pack?

Postby Infje » Thursday February 28th, 2013 4:52pm

That's true. But then it wouldn't really be the game anymore now would it? That's my point really, the two don't fit without doing one of them injustice. But your reasoning is sound and probably the only way to go.


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Re: Legacy of Sorasil quest pack?

Postby Goblin-King » Thursday February 28th, 2013 5:19pm

What works well in a video game isn't necessary what works well in a board game - and vice versa.
I believe it's possible to do an adaptation that both work as a HQ game and does the amiga game justice.


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Re: Legacy of Sorasil quest pack?

Postby Nephew of Mentor » Thursday February 28th, 2013 11:21pm

I agree with Goblin King on this one. Like I said, I have actually sketched out maps that I think will do justice to the game. I am just short on the time it would take (and sometimes the skill) to convert it from there. It will happen eventually, whether or not I am the one to do it, but it might take a while.

However, I see bastianbux suggested few new tiles. Do other people feel the same in that respect? Let me know.
Sure it's pretty scary when the witch lord returns but what you should really be afraid of is "Resurrection of the Witch Lord". Resurrected baddies always come back more threatening than ever, usually kind of demonic with wings and horns and hell fire to announce their arrival. Think Gannondorf or Mother Brain from Super Metroid.


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