Re: Beastmen
Posted: February 16th, 2018, 3:16 am
j_dean80 wrote:Pancho wrote:(Bestial fury: when defending, each skull rolled actually counts as a hit against the attacker. The attacker defends against this counterattack using shields from his initial attack roll).
I've seen this in threads before but I just wanted to say I like the simplicity of it. Very HQ vanilla-ish. A counter without requiring any extra dice rolls sounds like it's from the original game. Keeps the game pace up.
This is exactly the reason I like the rule too, it's like something the original game designers would have included in an expansion pack. I wish I could say that I came up with it myself but I looted it from someone else, almost certainly here at the Inn.
I'm strict in that my added HQ rules ALWAYS have to be swift, easy, and fit the the original flavour of the game. So;
- Hero rolls his combat dice to attack a beastman.
- Beastman rolls 3 combat dice to defend.
- any skulls the Beastman rolls in his defence are used in a counterattack.
- Hero has to defend the counterattack using shields from his initial roll.
Simples!