Torgo's Monsters

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Re: Torgo's Monsters

Postby Torgo » Tuesday April 11th, 2017 7:39pm

Oooh. Never thought of Skeletons attacking diagonally. Definitely using that one!
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Re: Torgo's Monsters

Postby knightkrawler » Wednesday April 12th, 2017 2:00am

Also, I changed my goblins:
MOV 10 ATT 1 DEF 1 MIND 2 BODY 1
may move part of their movement points before attacking and the rest after. Sneaky little c*nts.
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Re: Torgo's Monsters

Postby mitchiemasha » Wednesday April 12th, 2017 4:37pm

Torgo wrote:Oooh. Never thought of Skeletons attacking diagonally. Definitely using that one!


Yes... this is what i like to hear.


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Re: Torgo's Monsters

Postby Anderas » Thursday April 13th, 2017 12:58am

Best case you upgrade some Goblins with a spear and, like, two or so with a bow.
Same for Skeletons, you use some with spear, one or two with bow, some as normal.
Like that you have the weakest monster category suddenly not weak at all.

If you like stay with the original models, Skeletons get diagonal and Goblins get move action move (MAM). That's hard enough, trust me. I still have to find out how "The Forgotten Legion" plays out with diagonal attacking skeletons. :)

Door Blocking becomes self murder because the blocking figure gets one normal attack, two diagonal attacks, all shooting attacks and all MAM attacks. So the only viable option for the heroes is to move forward into the room.


And trust Knightkrawler with the double doors and double hallways, they are invaluable. :)


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