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Adding a Mimic to HeroQuest

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Adding a Mimic to HeroQuest

Postby DragonLord1975 » Wednesday February 3rd, 2016 2:03pm

My iPad doesn't support Photoshop, but I have an idea for a Mimic. As any RPG geek knows, a Mimic takes the form of a treasure chest and attacks unwary Heroes who fail to discover in time that certain chests could be Mimics in disguise.

Mimics in HeroQuest would go like this: they are treated as Trapped Chests. If a Hero searches for Treasure before the trap is disarmed, the Chest would come to life and immediately take a bite out of the Hero and that Hero loses 1 Body Point.. To check for more damage, the Hero rolls 2 combat dice. If a Skull is rolled, the Hero loses 1 extra Body Point.

Afterwards, Mimics will move like any other monster as follows:

MOVEMENT: 4
ATTACK: 2
DEFEND: 5
BODY: 3
MIND: 1

If a Hero manages to defeat a Mimic, he takes the top Treasure Card (from the Game System). If it's a Hazard or Wandering Monster card, it is discarded until a treasure is drawn.
Last edited by DragonLord1975 on Wednesday February 3rd, 2016 2:27pm, edited 1 time in total.
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Re: Adding a Mimic to HeroQuest

Postby cynthialee » Wednesday February 3rd, 2016 2:14pm

I like it, my only real issue is the treasure.
Just assign it a treasure then you don't have to mess with the treasure deck.

It should have a mind stat. It isn't completely mindless as it is smart enough to mimic things....but this isn't a game breaker.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: Adding a Mimic to HeroQuest

Postby DragonLord1975 » Wednesday February 3rd, 2016 2:32pm

cynthialee wrote:I like it, my only real issue is the treasure.
Just assign it a treasure then you don't have to mess with the treasure deck.

It should have a mind stat. It isn't completely mindless as it is smart enough to mimic things....but this isn't a game breaker.


That's up to the GM (Zargon/Morcar) to decide what treasure it gets. That's the beauty of Mimics. Maybe it can hold an Artifact in a future Quest. Still, I like to play it by ear and choose a random treasure from the Treasure Deck.

I decided to give it 1 Mind Point as you suggested. Still animalistic, but not completely mindless.
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Re: Adding a Mimic to HeroQuest

Postby Gold Bearer » Wednesday February 3rd, 2016 4:33pm

EU-Event-Mimic-Sjeng.jpg
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Re: Adding a Mimic to HeroQuest

Postby herman_the_german » Wednesday February 3rd, 2016 5:20pm

I like the Discworld concept art myself:

Image
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Re: Adding a Mimic to HeroQuest

Postby whitebeard » Wednesday February 3rd, 2016 6:51pm

I was planning to use the Reaper Mocking Beast as a mini for this.


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Re: Adding a Mimic to HeroQuest

Postby MadMickyG » Sunday February 7th, 2016 4:05am

Awesome, I'll be using that top card!

As I have 7 treasure chests, so decided to take my scalpel to one and make it open like a mouth. Did this ages ago

I used it the other day in a quest I made up for my daughter. My son thought it was hilarious as she had to roll a Combat die to see if the Mimic bit her hand as she tried to open it.

Then she had to fight it.

She was not impressed, but I could hear my son chuckling in his room. :)

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Re: Adding a Mimic to HeroQuest

Postby Goblin-King » Sunday February 7th, 2016 4:11am

Roleplaying... Teaching children to "deal with it" since 1974 |_P


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Re: Adding a Mimic to HeroQuest

Postby MadMickyG » Sunday February 7th, 2016 5:27pm

I made this card last night as a monster card.

Image


But, planning to have the treasure card in the deck too. Cant make things too easy. *Evil laugh*
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Re: Adding a Mimic to HeroQuest

Postby cynthialee » Sunday February 7th, 2016 10:35pm

Just thought of a psionic mimic that tricks you into thinking it is a bed or comfy chair. If you get in the beast lulls you to sleep then leaches your Mind points.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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