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Re: Beefing up the Gargoyle

PostPosted: August 15th, 2015, 9:46 am
by cynthialee
Well now that isn't exactly fair, even if it is flattering.
Yes my gargoyle will eat your hero if given the chance, but the heroes are very well equipped for their missions and 3 or 4 skilled heroes should be able to down the gargoyle after a long combat. (Or they could get lucky like last time I pulled out the extra beefed up Gargoyle....Barbarian gets a 5 Point Hit and I roll out a grip of skulls on my defend roll. Dead Gargoyle in the first turn sequence he was discovered.)

Re: Beefing up the Gargoyle

PostPosted: November 8th, 2015, 4:25 pm
by Daedalus
Sometimes I'm bothered that the Gargoyle and other figures that take up so much space on the board aren't large monsters like the Frozen Horror. I'm also thinking about the Polar Warbear, and perhaps the Yeti and Ogres. As large figures, they would take up 2 squares and be granted diagonal attacks.

Besides assigning a Gargoyle large monster status, I'm also partial to slev's ranged whip attack to keep the Wizard threatened.

One trick I've never seen implemented is an alternative figure for the Gargoyle. I say this because the description of the Gargoyle at the back of the MGS Quest Book notes: "...In essence, they are stone statues of great monsters, brought to life through arcane rituals...." A great monster needn't always be a bloodthirster. Why not set up a Quest or Quests with a variety of statues? Examples could include a minotaur, a smallish dragon, or any other similarly imposing figure. Any one of them could be a special trap-activated Gargoyle or just a normal statue as decoy.

Re: Beefing up the Gargoyle

PostPosted: November 8th, 2015, 4:46 pm
by knightkrawler
I re-named the Gargoyle Golem and use this figure:

Image

I bought two of them to paint them up differently, as if they consist of different materials (various metals, clay, rock, a skull...).
One of them will have glowing features, the other won't.
I look forward to painting them up for my base set of villains.
While I'll still put them on one square bases (my board has 37 mm), they are gonna have reach attack (two squares when counting for movement, that means two squares straight or one diagonal).
Rather powerful specimens will have earthbased spells. I mean, take a look at that thing... the base in the picture is 40 mm.

Re: Beefing up the Gargoyle

PostPosted: November 8th, 2015, 5:11 pm
by Daedalus
ZOINKS!
Image

Re: Beefing up the Gargoyle

PostPosted: November 8th, 2015, 5:33 pm
by knightkrawler
That from Scooby-Doo?

Re: Beefing up the Gargoyle

PostPosted: November 8th, 2015, 5:41 pm
by cynthialee
Daedalus wrote:Sometimes I'm bothered that the Gargoyle and other figures that take up so much space on the board aren't large monsters like the Frozen Horror. I'm also thinking about the Polar Warbear, and perhaps the Yeti and Ogres. As large figures, they would take up 2 squares and be granted diagonal attacks.

Besides assigning a Gargoyle large monster status, I'm also partial to slev's ranged whip attack to keep the Wizard threatened.

One trick I've never seen implemented is an alternative figure for the Gargoyle. I say this because the description of the Gargoyle at the back of the MGS Quest Book notes: "...In essence, they are stone statues of great monsters, brought to life through arcane rituals...." A great monster needn't always be a bloodthirster. Why not set up a Quest or Quests with a variety of statues? Examples could include a minotaur, a smallish dragon, or any other similarly imposing figure. Any one of them could be a special trap-activated Gargoyle or just a normal statue as decoy.

Rock it out!
Great ideas. I tend to only use the Gargoyle Bloodthirster as it is the only mini in my HQ pile that looks like stone. Now I do have a proper gargoyle in my RPG stuff...somewhere. This post has me thinking about painting a giant spider and an Ettin in stone colors.

They gave us a quest design supplement and a place for homemade quests in the basic book. The rules also state that quest notes take precedence over written rules and card rules.
So if it is in the quest notes, and there are mechanics that are functional, then it is acceptable.

Re: Beefing up the Gargoyle

PostPosted: November 11th, 2015, 1:20 am
by Daedalus
knightkrawler wrote:That from Scooby-Doo?

Good call. That's the Spooky Space Kook--looked it up. You're Golem was scary enough to merit a zoinks.

Re: Beefing up the Gargoyle

PostPosted: December 11th, 2015, 6:15 pm
by Bareheaded Warrior
To power up the Gargoyle I was thinking of two different creatures using the same model. The Gargoyle is the animated stone statue that we are all know and love but have you ever wondered what was the inspiration for the statue, meet the Balrog. Ten foot high wreathed in smoke and flame immune to fire and fire spells armed with a broadsword and a whip of fire - and the ability to Breath fire - as fireball spell every other turn (provided the creature is not engaged in close combat)

New Equipment; Whip - ranged attack up to 4 squares causing 1 CD damage

Flame Whip - as whip but extra die for fire damage - combined with Balrogs strength enables it to whip and if hits with both dice then drags victim into cc. Once Balrog dies then it evaporates into smoke taking the sword and whip with it (unlucky) - but leaves a firestone - worth a few squid

Re: Beefing up the Gargoyle

PostPosted: December 21st, 2015, 5:35 am
by alyndavies
Maybe he can attack twice, once with the sword and once with the whip?

Re: Beefing up the Gargoyle

PostPosted: February 27th, 2016, 4:14 am
by TMU
Daedalus wrote:ZOINKS!
Image

Image
Ruh roh! That's me and my friend at the last normal day of high school :P