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Anderas wrote:If it is german tradition or not...
torilen wrote:Special - Hallucinate:
Heroes must roll one red die for each Mind Point and must roll
a 6 on at least 2 dice to break or resist this spell. If the
spell is not broken or resisted, the effected hero will view
his companions as the most abundant enemy currently in view, and
will last until it is broken. The effected hero will not be able
to see his companions as they really are, nor will he be able to
hear anything they say - their voices will be heard as nothing
more than growls and screams. If no enemies are in view when the
spell is cast, it will have no effect.
torilen wrote:Special - Dream:
If a hero is asleep, Sandman can cause him to dream any dream
he wishes. The hero must roll one red die for each Mind Point,
and must roll 6 on at least 3 dice to break the spell.
If the Evil Wizard wishes, this dream can be drawn out into full
quests. If not, simply treat as a combat - Sandman and Hero roll
combat dice equal to their respective mind points, though any
damage that would be caused reduces the heroes actual body points.
The hero does not roll attacks against Sandman.
When playing a roleplaying-heavy Heroquest with experienced players, you may just tell the hero under effect that he sees his comrades as monsters and expect him to act accordingly.Daedalus wrote:How does a Hero choose what to attack while under the effects of this spell?
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