• Advertisement

The Extra Monsters from White Dwarf

Discuss the creation of new Monsters and share Monsters you've created.

The Extra Monsters from White Dwarf

Postby Patroclus » Saturday March 16th, 2013 4:49am

We’ve seen many variations of enemy status. Even between the original packs, e.x. the ogre warrior in elven pack has the outrageous 10 body while the maximum number of body points in ogres hoard is 5. Though it is not bad to make changes in our own quests, it is good to have somewhere the original additional monsters of games workshop at least as a reference.
In warhammer’s world there are not so many monster races, and I think with these, from white dwarf (145) and marvel winter special, the list is almost complete.

By checking the two ogre’s status we could see that they are keeping the same scores for movement/attack/defense/mind and the only change from ogres hoard is the body points, which are variable in ogre’s pack with the known body point track.

About the Troll, the body points are different between the two pages, and in my opinion the 1 body of the second page is very low. The same for Rat Ogre, the 1 body point should be counted as 4 at least, as troll.

So, the work for these additional monsters, except maybe the body points, seems to be accurate and we should pay some attention.
Image
Image
Last edited by Patroclus on Wednesday June 25th, 2014 11:07am, edited 1 time in total.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in two (2) Miniature Exchanges. Encountered a menacing Chaos Warlock!
User avatar
Patroclus

Elven Warrior
Elven Warrior
 
Posts: 658
Images: 19
Joined: Monday January 31st, 2011 9:07am
Location: Athens, Greece
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: The Extra Monsters from White Dwarf

Postby Sjeng » Saturday March 16th, 2013 5:11am

These are my remakes of these monsters: (for ogres I used the existing ogre horde cards). I believe Trolls are huge and dangerous, and should attack with more than three dice. They're bigger and badder than chaos warriors, but not as smart. I did add a regeneration rule, so they can skip an attack and heal themselves.

Image Image Image Image

Image Image Image Image

RPG Gateway Die Roller's 100

Uncle Zargon
Wants YOU!

HeroQuest YeOldeInn

Image Image Image Image


Rewards:
Grin's Stone Map Played a turn in a Play-by-Post game. Wrote twenty (20) articles for the Blog in three (3) sections. Created a Hot Topic. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Encountered a menacing Chaos Warlock!
User avatar
Official Spokesman
Sjeng
Ye Olde Orcish Bard

Doomguard
Doomguard
 
Posts: 4490
Images: 92
Joined: Tuesday July 26th, 2011 9:58am
Location: The Netherlands
Forum Language: Nederlands
Evil Sorcerer: Morcar
Hero:
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member Scribes Group Member

Re: The Extra Monsters from White Dwarf

Postby Goblin-King » Saturday March 16th, 2013 5:24am

Yes. Definitely use the 4 BP for the troll. No way a troll is that easy to kill. Though it's stats ARE pretty weak!
In fact it's totally useless! It doesn't fill any spot. It's just like a mummy! okay so it has intelligence, kinda...
They should have given him regeneration or something... meh... what a waste...

It gives me a bad taste to tweak official stats, but yeah, the rat ogre should really have more BPs. Same as the troll as they are rather similar. Or at least three. IF you really want to tweak it!
But again... which role is this creature supposed to fill? It's rust a reskinned fimir!

At least the skaven warrior (skeleton) and White Seer (another fimir) both have special rules to set them apart.
Why does a seer and an ogre have the same attack and defense stats?
These weren't really well thought out!


Rewards:
Created a Hot Topic. Participated in four (4) Miniature Exchanges. Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Ye Olde Judge Dredd
Goblin-King
Really looks like David Bowie

Polar Warbear
Polar Warbear
 
Posts: 3276
Images: 84
Joined: Monday September 26th, 2011 2:54pm
Location: Sønderholm, Denmark
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: The Extra Monsters from White Dwarf

Postby torilen » Saturday March 16th, 2013 8:37am

I don't remember off the top of my head the BP and MP for my troll, but I give it
AD 3/3 - two attacks at three a piece. And, as a special, if both cause at least 1
point of damage, it can pick up its target and toss it a certain number of
spaces.
I also give it regeneration...1 point per turn, I think...but this is automatic. No
regen for fire damage.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic.
torilen

Swordsman
Swordsman
 
Posts: 1818
Joined: Friday October 9th, 2009 4:18am
Location: Virginia, USA
Forum Language: English (United States)
Evil Sorcerer: Morcar
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member Scribes Group Member

Re: The Extra Monsters from White Dwarf

Postby Thrawn » Friday April 12th, 2013 5:01pm

Goblin-King wrote:It gives me a bad taste to tweak official stats, but yeah, the rat ogre should really have more BPs. Same as the troll as they are rather similar. Or at least three. IF you really want to tweak it!


I've gotten over that over the years. I used to be all about keeping official stats too, but now I modify even some of the core creatures in our gaming group. I try to keep rules simple, but I think having monsters have more variety in rules instead of just being a couple of numbers for attack/defense/body makes the game much more interesting.

In Waaagh! I statted trolls as follows:
Move 6, Attack 3, Defend 3, Body 4, Mind 1, Special Rule: Regeneration

Regeneration - When injured, but still above 0 body point, a regenerating creature roles 1 combat die for each missing body point at the beginning of their turn. For each shield (white or black) the creature regains 1 body point.


Rewards:
Created a Hot Topic.
Thrawn

Ogre Chieftain
Ogre Chieftain
 
Posts: 212
Joined: Thursday February 9th, 2012 1:39am
Location: Bartlett, TN, USA
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: The Extra Monsters from White Dwarf

Postby Kaiyanwang » Wednesday October 2nd, 2013 5:02am

In my opinion the troll should not ave multiple attacks, but a grab ability like the Yethi
User avatar
Kaiyanwang

Skeleton
Skeleton
 
Posts: 23
Joined: Sunday March 17th, 2013 12:25pm
Location: Svizzera
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: The Extra Monsters from White Dwarf

Postby j_dean80 » Sunday June 11th, 2017 7:20am

Sjeng wrote:These are my remakes of these monsters: (for ogres I used the existing ogre horde cards). I believe Trolls are huge and dangerous, and should attack with more than three dice. They're bigger and badder than chaos warriors, but not as smart. I did add a regeneration rule, so they can skip an attack and heal themselves.


Where does this regeneration come from? Is there some thing from Trolls folklore I do not know about?
Blood - Good to the last drop


Rewards:
Participated in a Miniature Exchange. Encountered a menacing Chaos Warlock!
User avatar
j_dean80

Ogre
Ogre
 
Posts: 823
Images: 29
Joined: Tuesday December 6th, 2016 2:48pm
Location: Illinois, USA
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: The Extra Monsters from White Dwarf

Postby knightkrawler » Sunday June 11th, 2017 9:15am

Body parts re-grow very quickly, like a lizard's tail.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
Feedback http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3560
Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in three (3) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
User avatar
Cheese Baron
knightkrawler
The Furry Blue Derailer

Witch Lord
Witch Lord
 
Posts: 5451
Images: 27
Joined: Friday May 25th, 2012 2:26pm
Location: Regensburg, Germany
Forum Language: English (United States)
Evil Sorcerer: Morcar
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: The Extra Monsters from White Dwarf

Postby j_dean80 » Sunday June 11th, 2017 9:22am

knightkrawler wrote:Body parts re-grow very quickly, like a lizard's tail.


That gave me a good idea for Lizardmen. If they do not lose all BP in one attack, they go back to full BP automatically. I would give a Lizardman 2 BP.
Blood - Good to the last drop


Rewards:
Participated in a Miniature Exchange. Encountered a menacing Chaos Warlock!
User avatar
j_dean80

Ogre
Ogre
 
Posts: 823
Images: 29
Joined: Tuesday December 6th, 2016 2:48pm
Location: Illinois, USA
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: The Extra Monsters from White Dwarf

Postby Daedalus » Thursday July 13th, 2017 12:56pm

j_dean80 wrote:Where does this regeneration come from? Is there some thing from Trolls folklore I do not know about?

Perhaps this from the Wikipedia entry, Troll (Dungeons & Dragons):

    While trolls can be found throughout folklores worldwide, the D&D troll has little in common with these. Instead it was inspired partly by myth, and partly by a regenerating troll that appears in Poul Anderson's Three Hearts and Three Lions.[1] This includes their appearance, as tall skinny humanoids with long noses and rubbery skin, their ability to regenerate, and their weakness to fire.[citation needed]
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Slacker Ruleslawyer

Wizard
Wizard
 
Posts: 3145
Images: 14
Joined: Monday May 9th, 2011 2:31pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member


Return to Monsters

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests