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Zenithfleet wrote:Of course, traps are treated a bit strangely elsewhere in the official EU rules, so I expect everyone houserules them anyway. (Apparently when you search for and find a falling block trap you're supposed to place it on the board, which makes no sense.)
Patroclus wrote:The Attack 1/Defense 1/Body 1 are too low… I prefer the same stats as Goblins but with some skills.
[here follow many interesting ideas for creature skills]
Sjeng wrote:Zenithfleet wrote:Of course, traps are treated a bit strangely elsewhere in the official EU rules, so I expect everyone houserules them anyway. (Apparently when you search for and find a falling block trap you're supposed to place it on the board, which makes no sense.)
I play it like this: you search for traps, DM says the ceiling looks unstable at "this" point (places block trap tile upside down on board). Then you can either avoid it, or try to disable it by standing next to the square, using the toolkit. If you succeed, the tile is removed. If you fail, the block is placed, blocking that tile permanently.
Goblin-King wrote:Some monsters DO have skills. Like the warbears and ice gremlins.
Sjeng wrote:Zenithfleet wrote:Of course, traps are treated a bit strangely elsewhere in the official EU rules, so I expect everyone houserules them anyway. (Apparently when you search for and find a falling block trap you're supposed to place it on the board, which makes no sense.)
I play it like this: you search for traps, DM says the ceiling looks unstable at "this" point (places block trap tile upside down on board). Then you can either avoid it, or try to disable it by standing next to the square, using the toolkit. If you succeed, the tile is removed. If you fail, the block is placed, blocking that tile permanently.
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