Vox Machina TV show and Campaign fanart versions
https://imgur.com/a/yRGUY7P
The Mighty Nein fanart version
https://imgur.com/a/1Gzq6ux
Bell's Hells + EXU official art version
https://imgur.com/a/eIs2QKm
D&D 80's Cartoon TV show
https://imgur.com/a/FahNBcu
Disenchantment TV Show
https://imgur.com/a/jhTUI8g
Monty Python and the Holy Grial Card Collection
https://imgur.com/a/0OC7ohY
[NEW] Gargoyles TV Show
https://imgur.com/a/N8tC2i4
And two new hero homebrew classes
The Amazon, a homebrew class based on the new hero classes bard/druid/warlock/knight, that has 3 own spells with a spend potion mechanic.
https://imgur.com/a/0OvPEM0
The Ranger, a homebrew class based on long range combat, includes 4 skills, 2 weapons, 1 weapon add, and 1 artifact weapon.
https://imgur.com/a/TyVtxOG
I'll add a couple more new character collections on the works in time

Been doing some game mechanic research, and my thoughts are on the next graph.
Do you think this is a good way to balance the creation of new characters according to this values?
You think the values are right? I would like to hear your thoughts


The Base Game column means:
X = same character as the original game.
/ = Homebrew. Weapon are 2 daggers that can act as 1 weapon for attacks. Can get up to 3 daggers for an attack of 3 dice.
6 dread sp = Homebrew. When making the character, Laudna should take 6 random dread spells (discard summon orcs and summon undead), instead of using regular spells, and write them on the character sheet. This can be used per quest or per campaign, at GM's discretion. This spells are used against the monsters usually reverting what the card text says. And can be used once per quest.