Hello there fellow adventurers ! It's Azure and I'm back into the fantastic world of HeroQuest. This time around, I am trying to craft and shape a Witch heroin, while staying true and authentic to the usual Lore of cartoon-type witches and folklore witches. If anybody can help me or has suggestions, they will be greatly appreciated.
For starters, let's get a nice image of a female Witch
https://www.pinterest.ca/pin/847169379903239054/ or
https://www.pinterest.ca/pin/403353710381889654/ or
https://www.pinterest.ca/pin/353532639484480629Now when I think of a Witch, of course I'm thinking : Low Body Points, High Mind Points (so
4 BP, 6 MP). // 1 Attack, 2 Defense // I'm also thinking ; mainly a spellcaster who would want to use a dagger, or a wand or a staff.
Spell-wise - here is what I come up with (The Witch would be a mixed bag like the original Wizard from HeroQuest, able to deal both damage and actually assist the heroes with buffs and nerf the enemies)
So here are her possible spells / based on usual lore and other RPGs.
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Telekinesis (able to open a chest, or a door, or interact with a lever from a distance // Line of sight)
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Arachnomancy (able to summon a spiderling creature and command it to attack enemies //Spiderling would have
2 ATK/2DEF/1BP/0MP/8MOVEMENT)
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Lightning Bolt (a straight up lightning strike that goes directly to the target in line of sight, diagonal attack possible //
2 damage, roll 2d6//cancels 1 damage for every 5 or 6 rolled)
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Puppet / Charm enemy (this spell would enable you to command any
*intelligent* monster that cannot resist mentally// roll for mind points // (Bosses have additional resistance : would only work 1 round with Bosses)
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Hold Monster (exactly like Tempest)
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Silence (the ability to prevent a monster from casting spells during X number of rounds)
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Contagion (some sort of poisonous cloud that would affect all enemies in a 3x3 square, where every enemy will suffer 2 BP damage, the enemy needs to roll a 6 to cancel 1 damage.
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Curse of Weakening (descreases the attack and defense of an enemy by 1 during 1-2 turns)
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Wall of Flame (create a 4x1 wall of flame that lasts 2 rounds... any enemy passing through it or standing in it will suffer 1 damage)
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Enchant Weapon (Adds a magical enchantement to a weapon to boost the wielder's power by 1 die, for 2 rounds)
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Arcane Eye (You can stand where you are and explore the dungeon for a total of 20 tiles// the eye will disappear and share the information to the Witch - - danger, monsters, traps, treasure chests)
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Alchemy (acts as a spell, allows you to make a random potion per dungeon. You must purchase reagents for 100 Gold in town beforehand) (Generates a potion at random, cannot use in the presence of monsters)
If you find a Wizard's Desk, or an Alchemy Table, you can decide which potion to makeTell me what you think of my Witch.
Thank you.