
You wouldn't think this perky young adventuress was a princess from her attitude, but she fiercely prefers the wild world to the confines of the castle. She's a versatile ally who is sure to aid the team!
Body: 5
Mind: 5
Movement: 2 d6
Base Defense: 2
Starting Weapon: Dagger (1 attack die)
Marle starts each quest with the Water spells (including my additional Mellow spell [1]) and the Ice Spells [1].
Her equipment choices are wider than the Wizard's but less than those of the other standard heroes.
Yes: Daggers, Staves, Bows/Crossbows, Helmets, Chain Mail
No: Axes, Swords, Shields, Plate Mail
[1]: https://drive.google.com/file/d/1Ml3nCO ... agy3b/view