lestodante wrote:(so all the other players ask him to go and risk his BP to try to disarm traps).
No need to risk his BP if playing original... "and can always disarm any traps you find"
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lestodante wrote:(so all the other players ask him to go and risk his BP to try to disarm traps).
Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
mitchiemasha wrote:lestodante wrote:(so all the other players ask him to go and risk his BP to try to disarm traps).
No need to risk his BP if playing original... "and can always disarm any traps you find"
wallydubbs wrote:I don't know if he came up with the concept, but Sjeng produced some cards that allow dual weilding. I like the fact that there's a great deal more variety to the equipment, but double attacks seem too unbalanced, plus it negates heroic brew and Orc's Bane.
I'd like to incorporate it into play, but there has to be a balance... perhaps in slowing down a hero carrying 2 weapons.
wallydubbs wrote:mitchiemasha wrote:lestodante wrote:(so all the other players ask him to go and risk his BP to try to disarm traps).
No need to risk his BP if playing original... "and can always disarm any traps you find"
Yeah, but even the best make mistakes, there should always be room for failure.
lestodante wrote:My point is that when I play with children (nephews), they all want to be the barbarian because it is the strongest! The elf is balanced, resulting a mix of fighting skills and some magic, the Wizard has the spells but it is too weak to fight, so better if an adult use him and the dwarf... he is short, has no spells, 1 more unuseful mind point and the ability to disarm traps (so all the other players ask him to go and risk his BP to try to disarm traps). That is why I would like to add the dwarf a really useful skill or making him better in defense.
wallydubbs wrote:... Sjeng produced some cards that allow dual weilding. I like the fact that there's a great deal more variety to the equipment, but double attacks seem too unbalanced, plus it negates heroic brew and Orc's Bane.
I'd like to incorporate it into play, but there has to be a balance... perhaps in slowing down a hero carrying 2 weapons.
wallydubbs wrote: but double attacks seem too unbalanced, plus it negates heroic brew and Orc's Bane.
lestodante wrote:I do not agree with slowing down the hero but I'd prefer to limit his ability to use potions! Since he has both hands occupied by weapons, if he is in a room with monsters he can only drink a potion on the next turn after he announced his willing to drink it. Or at least he need to temporarily discard one weapon if he needs to drink immediately! Or something similar.
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