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DullandRusty wrote:thinking about making a hero that is a melee class. he/she is a general or captain of knights. using a leveling system based upon x amount of quests gets a new level up the hero gains a free soldier to join him at the start of each quest. the hero can level 3 times over the course of all the expansions (so he can run a quest with a three soldiers joining him when he has leveled 3 times). the hero can choose from 3 soldier types: a melee with a shield (has 2 defend dice and 1 attack dice), a 2 handed melee soldier with a flail (can attack diagonally) who has 2 attack, 1 def dice) and a range soldier (1 and 1) but can shoot ranged attack with bow). the hero has 2 skills, one which can be cast once per quest which is called "battlecry" in which the soldiers gain an extra attack or defense for x amount of turns (not sure how many, maybe just 1), the second skill can be used multiple times which is called "duty of sacrifice"in which he can have a soldier that is in the same room with him take the attack that is targeted against the hero (more than likely this can only be used a max of 3 times at end game quests, as the soldier performing the action will likely die upon it, and thats if the soldiers havent been killed by monsters earlier in the quest (no living soldiers = unable to perform the skill). otherwise he is a pretty straight forward melee character with stats to be determined later. not too many crazy things that destroy the gameplay, as the soldiers arent super powerful and will likely be lost over the course of the quest. any thoughts?
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