Primarily Healing class?
Posted: October 28th, 2017, 1:24 am
Anyone use a hero that is primarily a healer? One that can heal multiple times throughout quests or longer campaigns? If so how do you reconcilemthe healers role of healing with making it so they cant just keep the party topped off without difficulty? Obviously more monsters = more damage to party, thus healer can onky heal so much at once, but what about when no monsters are on the board? I am toying with a prayer system for it, but not sure it will work. Basically, there are a few heal spells, 1 bp heals which i have as can do whenever (solution to this was each turn that passes uncreases a counter after which an unknown # pass a patrol or monster is realesed upon the board, thus making heroes not want to sit in one place and top off bp one bp at a time), medium-big heals, a group heal and a revive. Each one has a set number to it, meaning say a medium heal starts at say level 2, once cast the olayer must roll a d-6. Numbers greater than 2 = success. Each time cast (or the prayer is made) the number goes up, acting as the god is getting tired of answering prayers repeatedly and they are becoming kess likely to be heard. The more powerful spells have a higher starting prayer # and thus a lower chance to succeed, especially on repitition. I do have a mechanic to reduce the prayer # back one prayer level maxxing at the starting level, by the player being stationary for a set amount of turns and doing a prayer of worship (unable to attack or defend as well as move). This also makes the others have to decide if they want tomstay around to protect the healer in case the turn counter spawns a monster, or to explore as to not waste turns. I shoukd add that the healer really is not a damage dealer, 1 attack, also low defense, cant hold weapons. She can do a holy attack spell of damnation on rare occasions if she chooses, however it costs her a bp and mp as she becomes traumitized by damning a soul (also raises the prayer counter of all spells when cast).
Anyway, sorry for the long post. Thats something i have been trialing out in limited testing, but not fully in campaign yet. I just wanted to hear other ideas before fully incorporating into our main story campaign.
Thanks!
Anyway, sorry for the long post. Thats something i have been trialing out in limited testing, but not fully in campaign yet. I just wanted to hear other ideas before fully incorporating into our main story campaign.
Thanks!