Re: Primarily Healing class?
Posted: February 2nd, 2018, 9:40 pm
I'm intrigued - I'm writing on this now. I'll paste when I get done writing.
Thanks for stoking the fire of creativity.
Thanks for stoking the fire of creativity.
Dedicated to Ye Olde "Agin's" Inn and the fantasy board game HeroQuest
http://forum.yeoldeinn.com/
j_dean80 wrote:What is a player's motivation to play a healer character? It sounds kind of boring to me.
knightkrawler wrote:I think people write up too many hero classes simply because they think of them.
knightkrawler wrote:j_dean80 wrote:What is a player's motivation to play a healer character? It sounds kind of boring to me.
There is no motivation. I think people write up too many hero classes simply because they think of them.
The healer might be a bad example because strategically, a hero group has good need of one, but on the wanting to play him part, I agree with you.
whitebeard wrote:knightkrawler wrote:j_dean80 wrote:What is a player's motivation to play a healer character? It sounds kind of boring to me.
There is no motivation. I think people write up too many hero classes simply because they think of them.
The healer might be a bad example because strategically, a hero group has good need of one, but on the wanting to play him part, I agree with you.
I think the problem goes the other way. There is absolutely no need for new classes because the game has everything covered already.
Player: "I want to be a healer"
Zargon: "Done!" <hands player the Wizard>
Player: "I want to be a Rogue"
Zargon: "Done!" <hands player the Elf>
Player: "I want to be a knight"
Zargon: "Done!" <hands player the Barbarian>
Player: "I want to be a Necromancer"
Zargon: "Done!" <hands player the quest book and grabs the Dwarf for himself>
knightkrawler wrote:whitebeard wrote:knightkrawler wrote:j_dean80 wrote:What is a player's motivation to play a healer character? It sounds kind of boring to me.
There is no motivation. I think people write up too many hero classes simply because they think of them.
The healer might be a bad example because strategically, a hero group has good need of one, but on the wanting to play him part, I agree with you.
I think the problem goes the other way. There is absolutely no need for new classes because the game has everything covered already.
Player: "I want to be a healer"
Zargon: "Done!" <hands player the Wizard>
Player: "I want to be a Rogue"
Zargon: "Done!" <hands player the Elf>
Player: "I want to be a knight"
Zargon: "Done!" <hands player the Barbarian>
Player: "I want to be a Necromancer"
Zargon: "Done!" <hands player the quest book and grabs the Dwarf for himself>
whitebeard wrote:knightkrawler wrote:j_dean80 wrote:What is a player's motivation to play a healer character? It sounds kind of boring to me.
There is no motivation. I think people write up too many hero classes simply because they think of them.
The healer might be a bad example because strategically, a hero group has good need of one, but on the wanting to play him part, I agree with you.
I think the problem goes the other way. There is absolutely no need for new classes because the game has everything covered already.
Player: "I want to be a healer"
Zargon: "Done!" <hands player the Wizard>
Player: "I want to be a Rogue"
Zargon: "Done!" <hands player the Elf>
Player: "I want to be a knight"
Zargon: "Done!" <hands player the Barbarian>
Player: "I want to be a Necromancer"
Zargon: "Done!" <hands player the quest book and grabs the Dwarf for himself>