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Thor-in wrote:Hasn’t a healer been created before?
Also doesn’t the Bright or Light College Spells touch on the whole healer class idea? I also want to say that I have even seen spell cards that said prayer on them already (I could be totally wrong on that one).
G-K, I would have to agree with you that a healer really doesn’t fit into the game. However with that said each to their own.
viewtopic.php?f=35&t=392&p=2664&hilit=Prayer+spell#p2664
DullandRusty wrote:. . . how do you reconcilemthe healers role of healing with making it so they cant just keep the party topped off without difficulty? Obviously more monsters = more damage to party, thus healer can onky heal so much at once, but what about when no monsters are on the board? I am toying with a prayer system for it, but not sure it will work. Basically, there are a few heal spells, 1 bp heals which i have as can do whenever (solution to this was each turn that passes uncreases a counter after which an unknown # pass a patrol or monster is realesed upon the board, thus making heroes not want to sit in one place and top off bp one bp at a time, medium-big heals, a group heal and a revive. . . .
DullandRusty wrote:. . . Each one has a set number to it, meaning say a medium heal starts at say level 2, once cast the olayer must roll a d-6. Numbers greater than 2 = success. Each time cast (or the prayer is made) the number goes up, . . . I do have a mechanic to reduce the prayer # back one prayer level maxxing at the starting level, by the player being stationary for a set amount of turns and doing a prayer of worship (unable to attack or defend as well as move). . . .
DullandRusty wrote: . . . I shoukd add that the healer really is not a damage dealer, 1 attack, also low defense, cant hold weapons. She can do a holy attack spell of damnation on rare occasions if she chooses, however it costs her a bp and mp as she becomes traumitized by damning a soul (also raises the prayer counter of all spells when cast). . . .
DullandRusty wrote:Good input, thanks. Ive been struggling with the idea bc a healing class for regular quests is waaaay to overpowered. But for some of our homemade campaigns that end with very long raid like quests (4 bosses) to finish off the campaign, a healer would be fine for as enough damage occurs over the course of the end "raid" quest, and they are long enough where multiple heals is not a big deal. As you have noted, its the balance with normal quests that i havent hammered out yet and struggle with. Unless i just make the character available via storyline, such as the heroes rescue the healer in the early part of the "raid" quest, after which he/she helps for the remainder of the quest then goes away.
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