new hero class: Priest
Posted: June 24th, 2010, 8:17 am
this is a class i made up many years ago for a quest pack which i think involved vampires.
it was designed primarily as a healing class to counter the steady, even damage the vampires would deal. i cant remember it exactly and im sure that as a child my spells were a lot more imbalanced than they are now
it also used a different magic mechanism that was based more around mind points and reusing spells, i didnt like the way that the wizard could only cast 9 spells for the entire quest. thusly he either spent the entire quest not casting and saving his spells for the final 'boss' of the area, or, being out of usefull spells by the time you got to the final monsters. it was also to make things like talisman of lore more desireable.
the priest uses a deck of 24 prayer cards. the Priest player draws cards from the top of the prayer deck into his hand; his hand size is equal to his total mind pool. At the start of a quest all prayer cards are returned to the prayer deck and the priest draws a new hand equal to his total mind points at the start of the quest. As prayers are used they are returned to the bottom of the deck (or discarded) and a new card is drawn from the top of the deck. The deck is always shuffled between quests. The prayer deck is always kept face down. if anything happpens during the quest to increase the priests total mind pool, like equiping the talisman of lore or using the Prayer of Illumination (see below) then his hand size will increase as well.
For the sake of rules, treasures and artefacts, prayers are considered a type of spell.
For equiptment and artefact rules, priests are considered a type of mage, a priest however, may use a shield.
so heres the priest:
PRIEST
"You are the Priest, a devout follower of the holy light. The pure strength of your faith may be used to bolster your allies and smite the forces of chaos."
Attack = 1 dice
Defence = 2 dice
Movement = 2 dice
Mind = 4
Body = 6
Prayer deck:
• Prayer of Healing – (4 copies of this card in the prayer deck)
This spell may be cast on any one player. Roll combat die equal to the casters total mind points. Target is healed 1 body point for each shield (of any colour) rolled. Return to the bottom of the deck after use.
• Prayer of Restoration – (4 copies of this card in the prayer deck)
Heal all friendly targets in the same room or corridor for 2 body point. Costs 1 mind point. Return to the bottom of the deck after use.
• Prayer of Cleansing – (4 copies of this card in the prayer deck)
This spell may be cast on any one player. Removes all negative effects from a target. Return to the bottom of the deck after use.
• Prayer of Retribution – (4 copies of this card in the prayer deck)
This spell may be cast on any one monster or player. Attacks target with combat dice equal to the casters current mind points. Costs 1 mind point. +1 damage against undead. Return to the bottom of the deck after use.
• Prayer of Forgiveness – (4 copies of this card in the prayer deck)
Resurrect one fallen ally and restore 2 lost body & mind points. Costs 1 mind point. Return to the bottom of the deck after use.
• Prayer of Illumination – (3 copies of this card in the prayer deck)
this prayer may be cast on any one player. Restores the targets lost mind points and increases total mind points by 1. Effect lasts until the end of the quest. Do not return to the deck after use.
• Prayer of Benediction – (1 copies of this card in the prayer deck)
May only be cast in a room, attacks all enemies in the room with combat dice equal to the casters current mind points. Costs 1 mind point for every enemy attacked. Do not return to the deck after use.
well, comments and suggestion welcome please!
it was designed primarily as a healing class to counter the steady, even damage the vampires would deal. i cant remember it exactly and im sure that as a child my spells were a lot more imbalanced than they are now
it also used a different magic mechanism that was based more around mind points and reusing spells, i didnt like the way that the wizard could only cast 9 spells for the entire quest. thusly he either spent the entire quest not casting and saving his spells for the final 'boss' of the area, or, being out of usefull spells by the time you got to the final monsters. it was also to make things like talisman of lore more desireable.
the priest uses a deck of 24 prayer cards. the Priest player draws cards from the top of the prayer deck into his hand; his hand size is equal to his total mind pool. At the start of a quest all prayer cards are returned to the prayer deck and the priest draws a new hand equal to his total mind points at the start of the quest. As prayers are used they are returned to the bottom of the deck (or discarded) and a new card is drawn from the top of the deck. The deck is always shuffled between quests. The prayer deck is always kept face down. if anything happpens during the quest to increase the priests total mind pool, like equiping the talisman of lore or using the Prayer of Illumination (see below) then his hand size will increase as well.
For the sake of rules, treasures and artefacts, prayers are considered a type of spell.
For equiptment and artefact rules, priests are considered a type of mage, a priest however, may use a shield.
so heres the priest:
PRIEST
"You are the Priest, a devout follower of the holy light. The pure strength of your faith may be used to bolster your allies and smite the forces of chaos."
Attack = 1 dice
Defence = 2 dice
Movement = 2 dice
Mind = 4
Body = 6
Prayer deck:
• Prayer of Healing – (4 copies of this card in the prayer deck)
This spell may be cast on any one player. Roll combat die equal to the casters total mind points. Target is healed 1 body point for each shield (of any colour) rolled. Return to the bottom of the deck after use.
• Prayer of Restoration – (4 copies of this card in the prayer deck)
Heal all friendly targets in the same room or corridor for 2 body point. Costs 1 mind point. Return to the bottom of the deck after use.
• Prayer of Cleansing – (4 copies of this card in the prayer deck)
This spell may be cast on any one player. Removes all negative effects from a target. Return to the bottom of the deck after use.
• Prayer of Retribution – (4 copies of this card in the prayer deck)
This spell may be cast on any one monster or player. Attacks target with combat dice equal to the casters current mind points. Costs 1 mind point. +1 damage against undead. Return to the bottom of the deck after use.
• Prayer of Forgiveness – (4 copies of this card in the prayer deck)
Resurrect one fallen ally and restore 2 lost body & mind points. Costs 1 mind point. Return to the bottom of the deck after use.
• Prayer of Illumination – (3 copies of this card in the prayer deck)
this prayer may be cast on any one player. Restores the targets lost mind points and increases total mind points by 1. Effect lasts until the end of the quest. Do not return to the deck after use.
• Prayer of Benediction – (1 copies of this card in the prayer deck)
May only be cast in a room, attacks all enemies in the room with combat dice equal to the casters current mind points. Costs 1 mind point for every enemy attacked. Do not return to the deck after use.
well, comments and suggestion welcome please!