The Harlequin:

The Warlord:

The Bard:

The Bard's Spells:


The Witch:

The Witch's Spells:




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All you need to do is raise the monsters BP or add more to the quests, or both.Jafazo wrote:I'm trying to picture a game with 8 players. Talk about Overkill. The forces of Zargon wouldn't stand a chance.
The only thing I don't like about the warlord is that his ability only affects other heroes. I think each hero should be able to act independently, one reason is for the option to have solo quests but the main reason is that it should be entirely up to the players whether they want to work together. If you're not using solo quests and the players always work together anyway then it doesn't matter, and that skill suits the warlord because he's a leader type.Jafazo wrote:Good Style on the heroes. The only one that strikes me a bit overpowered is the warlord with his ability to improve defend dice as in permanent effect. 4 sides out of six seems a bit much versus 3 out of 6.
Jafazo wrote:I'm trying to picture a game with 8 players. Talk about Overkill. The forces of Zargon wouldn't stand a chance.
Good Style on the heroes. The only one that strikes me a bit overpowered is the warlord with his ability to improve defend dice as in permanent effect. 4 sides out of six seems a bit much versus 3 out of 6. If for your games that kind of power is needed though I would love to jump in. Kudos
Gold Bearer wrote:Very nice!![]()
There's a tiny error on the witch card. Capital Y in You after a comma.....
DrugInducedDuck wrote:Jafazo wrote:I'm trying to picture a game with 8 players. Talk about Overkill. The forces of Zargon wouldn't stand a chance.
Good Style on the heroes. The only one that strikes me a bit overpowered is the warlord with his ability to improve defend dice as in permanent effect. 4 sides out of six seems a bit much versus 3 out of 6. If for your games that kind of power is needed though I would love to jump in. Kudos
Usually I just use stronger monsters or add more. The tightness of the rooms and corridors tends to force the heroes to split up into two or three groups, so it ends up working pretty well, and they all still freak out when a Chaos Warrior hits the board.
The Warlord seems more powerful in text than it really is. To get the bonus, the heroes need to have line of sight with him, and that doesn't happen as often as you'd think, especially when Zargon is aware of this and actively trying to block it.
Daedalus wrote:Gold Bearer wrote:Very nice!![]()
There's a tiny error on the witch card. Capital Y in You after a comma.....
Although I'm familiar with capitalizing after a colon, I haven't come across this before. Is it a British grammar convention?
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