How are ya? Love the website. I feel like I should add my home made Heroes to the mix, so here we go.
Tiefling
Attack Dice= 1
Defense= 2
Body= 6
Mind= 4
Movement...2 Red dice
Starting Weapon...Dagger
Starting Armor...Bracers
Once per quest,you may roll one combat die for each goblin, orc, or Fimir in the Tiefling's line of sight. For each skull, the creature can't move or attack until the DM's next move.
Half-Orc
Attack Dice= 3
Defense Dice= 2
Body= 6
Mind- 1-2(Whichever works for you)
Movement...1 red die
Starting weapon...broadsword
Starting Armor...none
The Half-Orc cannot use spell scrolls, but may carry them and give them to allies. Once per quest, you may reduce it's total Defense to 1 to give him +1 Attack die until the end of the quest.
Cleric
Attack Dice= 2
Defense Dice= 2
Body= 5
Mind= 5
Movement...2 red dice
Starting Weapon...Dagger*
Starting armor...none*
*The cleric can only use wizard armor/weapons
The cleric can use 3 random cleric spells:
http://s418.photobucket.com/albums/pp26 ... g&newest=1
The cleric may exchange/take damage for any adjustant Allie.
Dragon Born
Attack Dice=2
Defense Dice=3
Body=6
Mind= 4
Movement...2 red dice
Starting Weapon...shortsword
Starting armor...none
*This creature has the same technique as the executioner. I just changed it to Dragon Born since I thought it felt more Dungeon Crawly.
Warloc
Attack Dice-2
Defense Dice=2
Body=5
Mind=6
Movement...2 red dice
Starting Weapon...Dagger
Starting armor...none
You may summon up to 3 Fiend Skulls in one quest. If the warloc has witnessed all allies die, he may call upon a Fiend Skull swarm.
Fiend Skull
Attack=2
Defense=1
Body=1
Mind=1
Movement=7 Squares
Fiend Skull Swarm
Attack=3
Defense=2
Body=2
Movement= 7
Link to Fiend Skull tiles= http://img145.imageshack.us/img145/8265 ... torsn3.png
Link to Fiend Skull Swarm Tile(Covers 4 Squares)= http://img213.imageshack.us/img213/1792 ... pesws0.png
That's it. Hope you enjoy!