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The Farmer and Blacksmith

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Re: The Farmer and Blacksmith

Postby GimmeYerGold » January 15th, 2016, 4:36 pm

Thanks for the suggestions GB, GK!

Here are some revisions:

Pick the cards from the treasure deck, so there is an easy reference, and to reduce chances of item-overload:
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Revised magic mushroom, with new "hallucination" effect (feel free to roleplay what happens during that missed turn :lol: )

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Pitchfork with unique ability! It's a decent starting weapon, and has a feature to give it a utility use throughout the game. I plan on including this in the artifact deck, since my Armory board is already complete, and a pitchfork for sale is superfluous, but right at home in the hands of a farmer(or found lying among the remains of a slain villager!):

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Art from Gary Chalk and his work on Bloodbath at Orc's Drift! (note: I had considered naming this something like "Grandpa's Pitchfork" to give it that heirloom-artifact feeling)

And the alchemist! Decided to drop the copy potion ability in favor of an automatic alchemist fire per Quest. Also drawn from the treasure deck to reduce item overload:

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And here's the Alchemist's Fire, it can be deadly to the user too!

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And lastly, this is a card from my Realm deck, which is made up of 25 different cards that the heroes can draw from before each Quest. This one in particular mirrors a random event from Advanced Heroquest, and imposes a penalty on those who hope to hoarde Alchemist's fire! Still, the penalty isn't that harsh for the alchemist considering the gold he saves brewing his potions at half price:

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edit: just found a suitable figure for the Farmer. There is even a torch available in the custom Armory for him to get unruly with :D

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Re: The Farmer and Blacksmith

Postby mukami » January 16th, 2016, 10:55 pm

How about giving the Blacksmith a Repair-like ability where he/she can bolster a weapon or armor, allowing the player to roll one extra die for X amount of turns. That or when searching a weapon rack, the Blacksmith may find extra equipment. (you'd need equipment cards for this though)...


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Re: The Farmer and Blacksmith

Postby cynthialee » January 17th, 2016, 1:15 am

I keep coming back to the thought that a Farmer or a Blacksmith that pick up arms and start adventuring are simply 1st Level Warriors. Almost half my warrior characters over the years (RPG's) history includes either a Farmer, or Blacksmith backstory. (Rancher, and former Town Guard also)
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
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Re: The Farmer and Blacksmith

Postby Goblin-King » January 17th, 2016, 7:22 am

This is really starting to get good! |_P

Suggestion for Blacksmith ability.

He has a chance to recover thrown weapons that would normally be lost by rolling anything but a black shield - because he can repair the items ;)
Or you could really make him a strong support character by allowing everybody to recover thrown weapons as long as they are in the same room or corridor as the BS. The heroes are a team after all.


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Re: The Farmer and Blacksmith

Postby Gold Bearer » January 18th, 2016, 6:02 am

Maybe shuffle the equipment deck and take one when whenever there's a weapons rack because the blacksmith can fix up broken stuff.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

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Re: The Farmer and Blacksmith

Postby mukami » January 20th, 2016, 10:30 pm

Gold Bearer wrote:Maybe shuffle the equipment deck and take one when whenever there's a weapons rack because the blacksmith can fix up broken stuff.


Goblin-King wrote:This is really starting to get good! |_P

Suggestion for Blacksmith ability.

He has a chance to recover thrown weapons that would normally be lost by rolling anything but a black shield - because he can repair the items ;)
Or you could really make him a strong support character by allowing everybody to recover thrown weapons as long as they are in the same room or corridor as the BS. The heroes are a team after all.

I really like both of these ideas.


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Re: The Farmer and Blacksmith

Postby Teldurn » January 22nd, 2016, 11:23 am

These are all really great suggestions. I don't have anything else to add to it, unfortunately. But these so far are excellent.
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Re: The Farmer and Blacksmith

Postby Gold Bearer » January 22nd, 2016, 12:19 pm

Gold Bearer wrote:Maybe shuffle the equipment deck and take one when whenever there's a weapons rack because the blacksmith can fix up broken stuff.
That would be too good if it's made that simple.

You'd need to either decide what cards should be in the deck, use a dice table or roll a dice to decide if there's something to fix.

This is how I'd do it: The blacksmith can use an attacking action (not movement in other words, there must be a better way of saying that) in a room with a weapons rack that hasn't already been checked and no monsters to check if there's any equipment that can be mended by rolling a combat dice, on a skull there's nothing, on a white shield take a random equipment card, on a black shield take one that can only be fixed well enough to be used for the remainder of the quest.

I might add that as a standard rule for weapons racks.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

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Re: The Farmer and Blacksmith

Postby gootchute » January 23rd, 2016, 1:40 am

Farmer looks great!

Mukami had an idea for the blacksmith similar to what I was going to suggest...

Here is my idea: At the start of each quest the blacksmith gets 3 "Peak Repair" tokens. He distributes them to weapon or armor cards in the party as he sees fit. Each token can be discarded by the bearer of the item for a one time +1 AD or DD on any one roll, weapon and armor respectively.
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Re: The Farmer and Blacksmith

Postby Goblin-King » January 23rd, 2016, 9:07 am

Great idea gootchute.
Instead of *repairing* broken equipment, he can *improve* current equipment.
Some form of maintenance skill like that would be pretty cool.

The thing you'd want avoid is a skill that is too situational.


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