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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
torilen wrote:Big Bene - look back at my first comment, on page one. My suggestion would take care of that problem.
OK, that answers my question. I think however having traps as obstacles only is a bit weak for a developement as costly as this (no battle axe any more - and this to a dwarf!).chaoticprime wrote:Even still, that gives the fifth player the exact cost of moving onto that square--which was the point. A deterrent. Monsters cannot ever disarm or jump traps. Therefore, a pit trap in a doorway is anti-everything but Heroes, forever.
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