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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Daedalus wrote:Everybody knows the Wizard is weak. Make it a book that breaks the limit of 9 spells, increasing it by 3 more that are derived from a new spell group of your selection. Award it whenever you feel is the right time for a power-up.
knightkrawler wrote:The cloak of shadows may be a little overpowered if a hero may pass through opponents every time.
You could set a limit of one or two monsters per hero's movement that can be passed through.
knightkrawler wrote:The sword of tenacity leaves it unclear if the monster may defend against the second and third attack.
If it may not, the sword's way overpowered; if it may, I feel play gets prolonged a little too much. Keep in mind, it's every turn.
How about using 3 AD with every black shield counting as two skulls or some other one-roll-solution? That's my personal taste, of course.
knightkrawler wrote:The crown of embers is overpowered in its offensive, perfectly balanced in its defensive aspects. For example, 4 extra AD until there is no monster in sight, may be too much (or better said, too long. I mean, 8 AD with the battleaxe for one or two opponents is ok, really).
Ethica wrote:I have this nice picture for a cool quest treasure but can't think of a decent idea of what it could be. Any suggestions?
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