I am considering two new kinds of treasure cards after a very nice game evening with Flint from the German HQ forum. I'd like to know your opinions and siphon off any additional idea you might have.
The first one is a modifier. It could read like this, for example:
Treasure Card wrote:You find a heap of dung. It seems to come from a Minotaur. If you find the traces, the Monster can't be far.
Keep this card on the table until the next Wandering Monster is drawn. That Wandering Monster will be a Minotaur.
Then discard this card, do not put it back into the Treasure Deck.
That's an ugly one, or a sporty one, depending your equipment. We still had pretty much the base equipment, so for us it was a full stop on treasure hunting.
The second one is an event.
Treasure Card wrote:You encounter an unarmed Goblin who offers to sell bandages. Do you agree?
Yes:
Roll a movement die.
1-2: You have been robbed! The Goblin disappears with 25 gold coins, laughing.
4-6: remove 25 gold coins and add bandages to your equipment. They heal 1BP if you give up your action.
No: The Goblin becomes a Wandering Monster Goblin and attacks.
This second one can have a 1000 variants for sure, the concept itself is known from Warhammer Quest. It can add some RPG fun to the table.
So, dear collective intelligence, what do you think?