Smallest deck size in Printerstudio in my favorite format 2.5 inch by 3.5 inch is 18 cards, next step is 36, then 54 cards.
54 is a lot. 36 would be nice I think
If I make one or two cards with the rules for this, that gives a design freedom of of 34 cards.
There is no pressure to fill the deck, though - gaps are filled with nothing, like in the lottery.
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Jackie's Jump: After attacking, you may move two squares. You can also move through squares occupied by monsters. Discard this card after using, or at the end of the quest.
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Urma's Fan: Attack all enemies on squares adjacent to you with your next dice roll.
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Bilbo's feet: Move digonally this turn. This may even pass between diagonally standing enemies, like a long sword attack.
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Holy Vision: Close a door you just opened. Monsters in the room do not count as activated.
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Apple of Discord: Switch out your Hero model with another one. Use all of the other heroe's stats and cards as if they were your own. After your turn is over, switch the models back. Used items remain used.
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Dripping Windmill: After killing a 1-BP-Monster in close combat, move up to one square and attack the next 1-BP-monster. Repeat until you fail to kill a monster.
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Surge of Power: Use as many spells this turn as you like. None of them may restore BP or MP to anybody.
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Clattering of Bones and Chatter of Teeth: If you killed Skeletons in this room, summon a Bone Golem. It has as many AT, DE and BP as there were Skeletons; Move 4 and 0 MP. At the start of each of your turns, remove one BP from it or from you, until it is dead again.
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Pin them: An Arrow you shoot may hit two enemies standing behind each other, who are in adjacent squares to each other. Roll to hit as normal, any excess skull from the first is transferred to the second figure.
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Unravelling: Exchange a Mummy figure with a Zombie Figure and gain one Bandage equipment card.
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Trap Karma: Take a trap of a type you discovered or sprung earlyer this quest, and place it on a square of a monster. The monster suffers the trap effects. (Thanks for that idea Mohawk
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Neutral cards and bad cards (you don't want)
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Nothing: Nothing happens. Discard this card before you start your next quest.
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Robbery!: On the way back from the temple, you're being robbed. Roll a d6 multiply by ten: Remove that many coins from your hero sheet.
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Curse!: Start the next adventure with one starting BP and MP less. If this has impact on your abilities or equipment, so be it.
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Curse!: Roll one white die less in attack during your next adventure.
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Curse!: Movement rolls greater than 6 count as 6 during your next adventure.
muaa maaahaha mua HA HA HAAAAA