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DullandRusty wrote:We had one where the group was getting low on health, so they tried to parlay with an orc. It started with just one person present, so he was low on his intimidation and failed his parley attempt, so the monster attacked him. The next round another hero joined him, and again they fail their parlayed attempt by a poor role even though the requirement of success was decreased by one. when the third hero came, narrative stated that the months would be more scared, so it only required one successful dice, at which time they succeeded in the parlay attempt. That said, the parlay card they drew was the monster charging them and hitting them for one bp damage before fleeing.
Spookyhappyfun wrote:I implement these right from the start of the first quest. In your situation, though, I might wait to introduce them in Kellar's Keep as a new mechanic for a new Adventure.
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