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Need More Equipment Cards

Discuss card making and cards you have made.

Re: Need More Equipment Cards

Postby runnar » Friday January 17th, 2020 8:23pm

torilen wrote:I have a ton of stuff - you can start with this page:

viewtopic.php?f=58&t=1212

That has my expanded equipment pdf and if you scroll down just a bit,
links to a couple of other pages with more pdf's.

I will TRY to remember to message you tonight, and I can send you
pdf's directly of everything I have...all of which should be more up-to-date
than the pdf's provided here.

If you want, just message me, and I'll see it when I come on tonight and then
I will remember to send them to you.

Roughly - I have expanded equipment, weapons, armor...
8 or 9 treasure/artifact sets, and a few skill sets that could
easily be turned into magical equipment items.



@torilen post your PDFs here, if possible. Certainly everybody will love it!
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Re: Need More Equipment Cards

Postby Anderas » Saturday January 18th, 2020 2:18am

Torilen's page has tons of other stuff, too. You should go and take a look there, runnar, it's worth it.
Because.
After the equipment comes the other stuff, potions, treasures, spells.... he has it all expanded.


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Re: Need More Equipment Cards

Postby runnar » Saturday January 18th, 2020 2:36am

Anderas wrote:Torilen's page has tons of other stuff, too. You should go and take a look there, runnar, it's worth it.
Because.
After the equipment comes the other stuff, potions, treasures, spells.... he has it all expanded.


Yeah, appears that I really need to see his page!
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Re: Need More Equipment Cards

Postby torilen » Saturday January 18th, 2020 4:47pm

Runnar - I don't want to repost any of my PDF's and take up space on the server.

I went ahead and searched through all of my posts and linked them all on one thread now.
Here is that thread. Have fun! There is a lot there. Sorry my cards are not great quality.
I don't use nice graphic programs, and I am no artist. I am a writer and game designer...
and that takes up more than enough time for me.

viewtopic.php?f=58&t=5159

Anderas - thanks for the shout out. :D It is nice to be appreciated.


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Re: Need More Equipment Cards

Postby runnar » Sunday January 19th, 2020 2:40pm

@torilen - This makes sense. And thank you for this compilation of links, I'm very grateful!
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Re: Need More Equipment Cards

Postby JCool » Monday January 20th, 2020 10:58am

runnar wrote:
JCool wrote:@runnar - Good list of custom gear, though I can see the trend of the Elf and Wizard not having much available.


Thanks @JCool. And indeed, there are only 2 itens prohibited to the Elf, and are also 1 item prohibited to the Dwarf, and they are so more for thematic reasons (I don't see elves using large blunt weapons, and a long bow is too large for a dwarf to use). But the Wizard, yes there are few itens to him, because a Wizard don't really use weapons and armours. I thinking in other type of itens more appropriated to the Wizard, maybe alchemist fire or acid flask. Or magic itens and artifacts, but I don't think these must be buyable.


I like the idea of the wizard using alternate methods of fighting rather than a tradition weapon! Would certainly match the play-style for the character and change things up for the group.
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Re: Need More Equipment Cards

Postby mitchiemasha » Tuesday January 21st, 2020 8:43am

whitebeard wrote:The otherway to handle this is to not give treasure so easily, find items that enhance but may break, and rob them, etc.


Yes agreed! have weapons break and limit treasure searches to 1 per room + item of furniture in the room, this covers quest specifics. For Broken... "A weapons is Broken when rolling Black shields equal to it's strength. +1 items are strength 3." This used to be "when rolling all black shields" however, that simpler wording is broken by potions and a hero with many +1 items.


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Re: Need More Equipment Cards

Postby torilen » Tuesday January 21st, 2020 10:18am

There have been a lot of threads about taking up the heroes' gold. While normal equipment
is a good start, you can always let them buy potions and, if you're up to the challenge, even
let them buy some spell scrolls or find a way to let your elf and wizard purchase knowledge
of new spells.

Then it is a matter of adding in a few extra monsters and/or traps to make sure all of that
extra good stuff goes away. Add in some harder monsters that will take out Body Points.
Add in some non-lethal traps that cannot be avoided...only take a Body Point or two.

If you are offering non-attack spells, find ways to make the heroes use them, so they don't
hold them until the end of a quest. It will make the players feel like they are actually doing
something, without really doing anything.

Offer "enchantment" spell scrolls, or special oils that rub onto weapons or armor, things that
give temporary bonuses. They won't be overpowered, and, again, will let the players feel like
they're doing something grand and heroic. One of the new spells I printed off for my son and I
to use says that it stays in place until the bonus is used for a defense. So...if the hero uses the
spell, and then slays three monsters before having to defend, it is still there. As soon as it is used,
it is gone.

Create a new monster, and create a whole quest that can go inbetween two quests that are not really
linked together. The monster is VERY fast, and steals gold. It ambushes the hero, steals...say...20 or 30
gold at a time...and runs off. If it gets out of sight of any hero, then it can get away. If it steals and is
still in sight of ANY hero at the end of its turn, then the heroes can track it until it leaves sight of all
the heroes. Put three or four of these in the quest, along with a handful of skeletons and zombies.
It will give the players a complete fit trying to kill those things.

Just food for thought:
Body points: 1
Mind points: 2
Movement: 10, can be split as move-attack-move
Attack: 2
Defend: 3
These monsters do not "attack" in the traditional sense. They run at the hero and ambush them,
and can slip their hands into packs, pouches, and under armor very quickly. The heroes may
only roll 2 combat dice for defense, ignoring all additional armor they may be wearing. If the
attack is successful, the creature steals 20 gold from the hero. If the hero is not holding any
gold, it will take whatever small item it can get its hands on...daggers, potions, etc. However,
it does not typically take items being WORN by the hero, such as amulets, rings, bracers, etc.
These are hard to remove and get away with quickly.


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Re: Need More Equipment Cards

Postby Kurgan » Saturday March 7th, 2020 9:14pm

Have them spend gold on mercenaries... and not just the basic ones that we all know and love (Halberdier, Scout, Crossbowman, Swordsman) but add additional ones, like a guy with a spear, short bow, long bow, maybe even a mercenary wizard, dwarf, barbarian thief or wizard. Essentially a 1-2 body point secondary character you can hire for 25-100 gold coins per quest with fixed abilities/equipment.

Another great way to part the Heroes from their gold is the Alchemist's Shop (Potions), available from KK, ROTWL and the EQP & BQP maps as mentioned.


There's also the Japanese Game System's idea of gambling to "upgrade" your characters (500 gold coins to wager a chance to gain 1 Body Point maximum increase, with different values for different character classes).

As far as Equipment, in addition to the things others have mentioned, I'm also selling torches (useful for one quest each) that protect you from Hazard draws when searching for Treasure and function as a rudimentary weapon (1 attack die, roll another die for fire damage if it hits).

Maybe as another way to get rid of some gold, you could have a mission where they have to pay a ransom (I know, the heroes would surely try to go bust him out, but let's say they have no choice), but they get some valuable character as a result.

You already have the bracers and cloak for Wizard armor. I'm looking at coming up with a whole new shop only for the Wizard, but for now that's that. Good luck!
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Re: Need More Equipment Cards

Postby Anderas » Sunday March 8th, 2020 6:38am

Those are great suggestions not only for equipment but for entire side quests. Great thread!


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