by DullandRusty » December 11th, 2019, 8:03 pm
The skulls are for elite or boss monsters that defense in white shields.
I will get some pics of the minis I use for everything this week. A lot are primed and wip for painting but I'll still post them.
I'll try to get the rules write up posted soon as well.
Lone monster cards can be used whenever only one monster is left. We play that the charisma stat effects the parley chance. Some monsters only react to intimidation (GM's discretion as to which). Those parley attempts are based on attack dice instead. at any time when alone with a monster, a hero can attempt to parley either with Charisma or intimidation, but they don't know what the requirement of successes are for each method. That is up to the gm. We play that some monsters will respond more to Charisma or smooth-talking, While others to intimidation. If successful, the player then draws a lone Monster card.
For a simpler variation with one of my other groups, we just play anytime you are with a Lone monster you may draw one of the cards without doing any Charisma check or intimidation check. This is the way I like, but for our more and rpg style we play the charisma or intimidation checks and find that enjoyable too.