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Re: Blunderbuss or not.

PostPosted: Thursday January 18th, 2018 6:05pm
by mitchiemasha
Yeah, totally. It's crazy though. The wording will come to me, it needs to be super simple.

Re: Blunderbuss or not.

PostPosted: Friday January 19th, 2018 11:00am
by tallyho
Ok, im still hammering at this :|
So far it looks like this......
BlondercussFront.png

Blondercussback.png


European Cards monsters only 1 body point each.
In a single straight attack, against a monster, the Goblin, Skeleton, Zombie, Orc an Fimir dies.
Fimir and Zombie dies but can role 3 BS and destroy the weapon.
The Gargoyle, Chaos Warrior and Mummy can survive and destroy weapon.
5 guarranteed kills and 5 possible destroyers of the weapon.
And it seems more balanced to me when its weaker on side bars.

Re: Blunderbuss or not.

PostPosted: Saturday January 27th, 2018 3:21pm
by Daedalus
mitchiemasha wrote:. . . In my rule set it originated with MIGHTY BLOW. Mighty blow with a sharp sword slices straight through, Follow Through. Mighty Blow with a blunt Hammer, Push Back. All only available with 'MIGHTY' weapons triggered by rolling all skulls in attack.
. . .

mitchiemasha wrote:I termed the mod... Scatter Shot. The cannon can use it too depending on how it's loaded, which replaces movement. Yes that's right "A CANNON!"

Shouldn't that be THE MIGHTY CANNON?

Image

Re: Blunderbuss or not.

PostPosted: Saturday January 27th, 2018 4:37pm
by mitchiemasha
Lol... but it's more of a mini cannon. I'm still looking for a mini carrying one.

Re: Blunderbuss or not.

PostPosted: Saturday January 27th, 2018 5:51pm
by Daedalus
I see. I can't be sure if it helps, but you can find some examples at Google Images using swivel gun pirate mini for search terms.

Re: Blunderbuss or not.

PostPosted: Sunday January 28th, 2018 1:11am
by mitchiemasha
Daedalus wrote:I see. I can't be sure if it helps, but you can find some examples at Google Images using swivel gun pirate mini for search terms.

Thank you. I've had a look. I'm hoping for more of a Dwarf, a fat 1 with a beard and a short stumpy cannon, huge girth.

Re: Blunderbuss or not.

PostPosted: Sunday January 28th, 2018 3:38am
by knightkrawler
mitchiemasha wrote:
Daedalus wrote:I see. I can't be sure if it helps, but you can find some examples at Google Images using swivel gun pirate mini for search terms.

Thank you. I've had a look. I'm hoping for more of a Dwarf, a fat 1 with a beard and a short stumpy cannon, huge girth.


I don't know where I've seen something like that. But I think I have. Look into Scibor Miniatures.
Or was it even the most recent Dwarf line from Warhammer - Aga of Sigmar?

Re: Blunderbuss or not.

PostPosted: Sunday January 28th, 2018 12:36pm
by mitchiemasha
I'll check these out. I know I've seen one but struggling to remember where.

Re: Blunderbuss or not.

PostPosted: Monday January 29th, 2018 7:27pm
by Daedalus
One issue I see with the Blunderbuss is only the central room is large enough to accommodate both the full range-5 area of effect and the Hero. I'd instead go with a range of 4 squares. I feel laying a template will also run into trouble with all the figures and furniture crowding in a room together. Like the NA Chaos spell version of Lightning, my take on this artifact uses text description instead to figure the spaces affected.

.
Blunderbuss
.
This firearm allows you to roll four Attack Dice against the front target in a three-space diagonal or four-space horizontal/verticle line. Also roll three Attack Dice against front figures alongside the firing line but past the first two spaces. Excess hits continue on to the next rear figure. Discard after the third shot.
.

As with the NA Chaos spell Lightning, no template is used. The longer wording is a trade off vs. the vagaries of an angled template placed on a square grid. The resulting diagonal, horizontal, and vertical areas of targeting are shown below.

--------- --------- --------- --------- --------- ---------
| . .* . .| . .* . .| . .* . .|. . . . . | . .* . .|. . . . . |
--------- --------- --------- --------- --------- ---------
| . .3 . .| . .* . .| . .3 . .| . .3 . .| . .* . .| . .* . .|
--------- --------- --------- --------- --------- ---------
|. . . . . | . .* . .|. . . . . | . .* . .| . .3 . .|. . . . . |
--------- --------- --------- --------- --------- ---------
|. . . . . | . .4 . .| . .4 . .|. . . . . | . .3 . .| . .* . .|
--------- --------- --------- --------- --------- ---------
|. . . . . | . :dwarf: . | . .4 . .| . .* . .| . .* . .| . .* . .|
--------- --------- --------- --------- --------- ---------

The horizontal field of fire is partially blocked by a lower wall. While the diagonal field of fire has one less target square, the range is
a bit longer.

One thing I'd liked to have included were there more space would be something about walls, closed doors, and furniture blocking the line of fire. However, the line-of-sight rule for missile attacks should suffice. It also may have been cool to prohibit the Barbarian and Elf from using this artifact.

Perhaps I misunderstood the ammo note. Three buck shots with gunpowder tells me that only three uses of this artifact are possible. If I'm correct, I'd say the odds of a backfire are too remote to bother with. If you really want the backfire, why not skip the ammo part and make a 4-combat-dice attack/explosion against the Hero when 2 black shields are rolled?

Re: Blunderbuss or not.

PostPosted: Monday January 29th, 2018 11:23pm
by mitchiemasha
Well spotted... The only thing I'd consider is moving the diagonal sides forward, giving it a little more power. Technically there wouldn't be any dead spots. The middle line of the shooter could be between the diagonal and adjacent square. Bringing the side 3's forward on the diagonal fixes this issue.

The wording is too much still.