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Re: Blunderbuss or not.

PostPosted: January 3rd, 2018, 8:33 am
by Anderas
After all the discussion, finally I understand the card :D
I wouldn't use CD6, or AD6; again for personal choice like mitchie.

I prefer to use Count Mohawk's great HQmodern font that has the right style for the text, but additionally includes symbols for most of what you need.

So it would read:
AT: :skull: :skull: :skull: :skull:
for example

still i don't get from where the 1 next to the center bar comes...

Re: Blunderbuss or not.

PostPosted: January 3rd, 2018, 6:15 pm
by mitchiemasha
I do like the idea and I want to use it but i don't think we're quite there with it yet. It'll randomly come to me how the split of the dice should work, be wrote.

Re: Blunderbuss or not.

PostPosted: January 4th, 2018, 6:33 am
by tallyho
Great guys, lot of hint and tips. Thanks :)
Not as easy as i first thought. The idea was Clear but not easy to get on a card.
Well i read the post and this is what i ended up with, so far.
I used Paint editing pogram.

KruttvåpenCardTemplate41b.png[/attachment ][attachment=1]KruttvåpenCardTemplateBack41a.png

Re: Blunderbuss or not.

PostPosted: January 5th, 2018, 3:47 pm
by mitchiemasha
tallyho wrote:Not as easy as i first thought.

Some of my ideas have took years to be tuned to the stage they are today. I'm always going back and changing wording, tweaking the details.

I didn't want to mention it yet but... you also have a problem of shooting diagonally

Re: Blunderbuss or not.

PostPosted: January 7th, 2018, 3:07 pm
by tallyho
Yes, diagonall attack is a problem. My first try could be a moveable marker to be used. A marker that show the range of the weapon. Just an idea.
Something like this,
UntitledKrutt H V.png

Would look like this.
Problem here is to decide number of dice.
Untitled5.png

Then hits wuld look like this,
Untitled3.png

Re: Blunderbuss or not.

PostPosted: January 16th, 2018, 6:45 am
by tallyho
Made some New images for the card

Kruttvåpe1 (4).png

Kruttvåpe1 (2).png

Kruttvåpe1.png

Re: Blunderbuss or not.

PostPosted: January 16th, 2018, 10:34 am
by cornixt
I think you are just overcomplicating it. In reality, the targets hit first would absorb most of the damage from what are light and slow moving projectiles, unless you are assuming that the defending hits in the front line are dodging the attack rather than just absorbing the damage harmlessly.

Re: Blunderbuss or not.

PostPosted: January 16th, 2018, 2:27 pm
by mitchiemasha
cornixt wrote:I think you are just overcomplicating it. In reality, the targets hit first would absorb most of the damage from what are light and slow moving projectiles, unless you are assuming that the defending hits in the front line are dodging the attack rather than just absorbing the damage harmlessly.


Now look who's complicating it... but yes, the undefended hits not used as wounds can be seen as misses on that character so hit the next. It's just a mechanic "Undefended hits not used as wounds 'follow through' and hit the next target in reach/line". Theme it as you choose.

In my rule set it originated with MIGHTY BLOW. Mighty blow with a sharp sword slices straight through, Follow Through. Mighty Blow with a blunt Hammer, Push Back. All only available with 'MIGHTY' weapons triggered by rolling all skulls in attack.

As for overcomplicating it, it's entirely necessary so that we can work out all the problems and then simplify it. At the table my blunderbuss is easy to play, but coming up with the right wording for the rule on paper, has proved difficult. It was 1 of the last mods we added to our game and we've not had HQ out recently for it to be finalised. When we look into a rule, the schematics, expanding it's details, it can seem quite complex, that's the true beauty... When we get such a rule into 1 simple line and it just works!

Another way to see it is, if rolling 5CDd6 with a result of 4 Skulls, that's 4 guaranteed hits that will be divided amongst the monster in an arc like pattern, until all used as a wound or blocked by a Black Shield. A Fimir would easily absorb most of those hits with at least 1 always passing through, due to 3Dd6. Where as a goblin, 1Dd6, 3 of the remain shots would simply pass over his head.

Again though, at the table, the player doesn't need to think about all the overcomplicating we've done here... The finalised mod will simply work.

Re: Blunderbuss or not.

PostPosted: January 16th, 2018, 2:32 pm
by mitchiemasha
I termed the mod... Scatter Shot. The cannon can use it too depending on how it's loaded, which replaces movement. Yes that's right "A CANNON!"

Re: Blunderbuss or not.

PostPosted: January 17th, 2018, 5:28 pm
by tallyho
"4 guaranteed hits that will be divided amongst the monster in Arch like pattern"
Good idea !

"Attack, center 4 combat dice.
Side bars, 3 combat dice".
Should be changed to - Attack center 4 skull, side bars 3 skull.
The hero do not roll dice. Monsters roll defend dice. For each black Shield :blackshield: , a skull dice :skull: miss and goes through to next monster. Bad Luck no. 2.
And if a monster rolls no black Shield......poor thing....absorb all the attack.