cornixt wrote:I think you are just overcomplicating it. In reality, the targets hit first would absorb most of the damage from what are light and slow moving projectiles, unless you are assuming that the defending hits in the front line are dodging the attack rather than just absorbing the damage harmlessly.
Now look who's complicating it... but yes, the undefended hits not used as wounds can be seen as misses on that character so hit the next. It's just a mechanic "Undefended hits not used as wounds 'follow through' and hit the next target in reach/line". Theme it as you choose.
In my rule set it originated with MIGHTY BLOW. Mighty blow with a sharp sword slices straight through,
Follow Through. Mighty Blow with a blunt Hammer,
Push Back. All only available with 'MIGHTY' weapons triggered by rolling all skulls in attack.
As for overcomplicating it, it's entirely necessary so that we can work out all the problems and then simplify it. At the table my blunderbuss is easy to play, but coming up with the right wording for the rule on paper, has proved difficult. It was 1 of the last mods we added to our game and we've not had HQ out recently for it to be finalised. When we look into a rule, the schematics, expanding it's details, it can seem quite complex, that's the true beauty... When we get such a rule into 1 simple line and it just works!
Another way to see it is, if rolling 5CDd6 with a result of 4 Skulls, that's 4 guaranteed hits that will be divided amongst the monster in an arc like pattern, until all used as a wound or blocked by a Black Shield. A Fimir would easily absorb most of those hits with at least 1 always passing through, due to 3Dd6. Where as a goblin, 1Dd6, 3 of the remain shots would simply pass over his head.
Again though, at the table, the player doesn't need to think about all the overcomplicating we've done here... The finalised mod will simply work.