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MoJones304's Spell Books

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MoJones304's Spell Books

Postby MoJones304 » Saturday October 21st, 2017 4:18pm

Here are my spell books that can be chosen by any spellcaster. There are other spell books that can only be used by a specific Hero.


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MoJones304

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Re: MoJones304's Spell Books

Postby Showdown35 » Monday October 23rd, 2017 12:47pm

Some pretty creative alternates to the established spells, and some nice additions.

Do your spells that are broken by rolling red dice for mind points affect Undead?
It's like a new pair of underwear; at first it's constrictive, but after a while it becomes a part of you. I have to go...

My HeroQuest Homebrew project site: http://scon.comze.com/heroquest
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Re: MoJones304's Spell Books

Postby torilen » Monday October 23rd, 2017 2:20pm

Love the backs of those cards. Did you do those illustrations?
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Re: MoJones304's Spell Books

Postby mitchiemasha » Monday October 23rd, 2017 3:55pm

For consistency, i'd love to see them all featuring the hand with the class emerging from it, A blurry wavy clock, floral, light would be quite easy to do and darkness, like a faded void.

I've only read a few but... Fast Forward needs more explanation, better wording, it's too open to different interpretation.


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Re: MoJones304's Spell Books

Postby Gold Bearer » Tuesday October 24th, 2017 6:56am

The way I read it, say the wizard goes last, he casts it and skips to the barbarian's turn because he goes first. That's basically like casting tempest on every monster on the board, far too powerful for a standard spell. Also it greatly depends on turn order, maybe I've got it wrong though. Like you said, needs clarification.

Where are you getting these awesome pictures from? :)
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Re: MoJones304's Spell Books

Postby mitchiemasha » Tuesday October 24th, 2017 5:22pm

What if he's first... Skip can imply skipping a turn til later but ahead implies to forward from further back in the order. Does it mean the hero doesn't get a turn (obviously not but some might interpret it that way).


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Re: MoJones304's Spell Books

Postby MoJones304 » Friday October 27th, 2017 5:03pm

Thanks for the feedback everyone. I didn't create the actual illustrations. I found pictures online and altered them to create the images that I wanted. I might go back and try to make them universal with the hands. I agree that they would look better that way.
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Re: MoJones304's Spell Books

Postby MoJones304 » Friday October 27th, 2017 5:07pm

Fast Forward works basically the way that Gold Bearer is interpreting. Essentially it is a way for the heroes to skip Zargon's turn. Most of my players tend to put their spellcasters last in line so it usually works that way. It hasn't been that overpowered as we have played quite a few quests with it. Also it is one of the more expensive spells costing 3 Mind Points.
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Re: MoJones304's Spell Books

Postby mitchiemasha » Sunday October 29th, 2017 10:24am

MoJones304 wrote:Fast Forward works basically the way that Gold Bearer is interpreting. Essentially it is a way for the heroes to skip Zargon's turn. Most of my players tend to put their spellcasters last in line so it usually works that way. It hasn't been that overpowered as we have played quite a few quests with it. Also it is one of the more expensive spells costing 3 Mind Points.


So it's skips Zargons turn too!?! I don't think any of us presumed it did that. I will add, I wasn't asking how it worked as I'd of played it that it simply alters the play order for the caster. What I was suggesting is it needs rewording due to been open to interpretation.

Initiative is great mod so no issue of it being over powered.


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Re: MoJones304's Spell Books

Postby Gold Bearer » Monday October 30th, 2017 8:35am

mitchiemasha wrote:So it's skips Zargons turn too!?! I don't think any of us presumed it did that.
I did, that's how I described. It's the equivalent of casting tempest on every active monster, it gives all heroes a second turn (apart from the caster who just gets an extra move) so I think it is overpowered.

I'd just give an extra turn to the last hero who took their turn. That way it give one hero an extra turn and the caster an extra movement. Still powerful and it doesn't need the heroes to take the turns in any specific order.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Wanna learn martial arts? https://www.youtube.com/channel/UCHf7lqNU1J2cCmm4BtZC1XA
Tutorials coming soon.

Why drugs are illegal: https://www.youtube.com/watch?v=WH1B2HaInDg
Why they shouldn't be: https://www.youtube.com/watch?v=WpOADDXIZpo&t=1s
DMT The Spirit Molecule: https://www.youtube.com/watch?v=LtT6Xkk-kzk


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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