Full Version:
http://www.mediafire.com/download/joi73 ... _Magic.zipHere it be. The final (hopefully) college magic all in one download. I've neatened it up a bit and corrected the silly typo mistakes (especially the magic cards), changed and edited a couple of pics, changed a few of the spells (off the top of my head, deathly shards and bridge of shadows to make them different from ice shards and bridge of ice, savage beast of horrors, earth blood and fools gold so they not overpowered and crystal cloak because I made a complete mess of it the first time) and altered a few rules to make it play better. Hatred isn't so overpowered now, they can only reroll one dice. The EWP can now use total power, the only magic card they can't use is escape (now brings them back on 1BP instead of full) but they can hold on to it to stop the college wizard player from getting it. The biggest change is a much better and simpler (it's always 2D6 now like in WH) way of dealing magic cards. Instead of doing it every turn which would soon become a total pain, they now roll a combat dice at the start of their turn, skull = keep the cards you've got, white shield = discard them and deal again, black shield = just discard them.
I haven't ignored you advice mitchiemasha, it's just that I had four bad options.
1. Simplify the spells so that they're based on the WH spells in spirit rather than as close as possible (while still being fairly balanced) translations.
2. Make the text smaller.
3. Put incomplete rules on some of the cards and refer them to full rules list.
4. Leave them the way I've been doing them.
I chose what I think is the lesser of four evils.
Edit:
Found a mistake. The ice wizard's skill was the same as the light wizard's from where I copied it. It should be 'Standard melee attacks are ice based.' Fixed now.