For the skill I'd simply make it 1, allowing slipping through (unlike space hulk) and cutting corners. it makes for simpler writing of the rules. As it is a skill it's an added bonus, that hero would be harder to trap/cornered by Monsters.
But, it would be seen as an agility skill so now you have 2, MAM and Diagonal movement with slip through.
clmckay wrote:I like 2 spaces per simply for ease of use. If they gave to track half spaces, it's getting to complicated.
It's hard for me to explain what I was saying but basically...
If the game was to add a 2 point diagonal movement, it makes no difference. A model does move 2 points to move diagonally. 1 point forward, 1 point to the left. Mechanically we move the model in that manner but we could just as easily slide the model diagonally at the cost of 2. Them not including that is for simplicity of writing. It removes the need for them to clear up that you can't move diagonally through 2 monsters and objects etc. Including it would add in more diagrams and a few paragraphs at least.