cynthialee wrote:I have read the Eric Of Melnabone stories and I thought that Moorcocks vision of 'Chaos' was way off base and an unworkable attempt to be better than Tolkien.
The entire concept of Chaos as a system is fail.
That's debateable, but as it stands, "chaos" as used in HQ is based on this. "Chaos" as the driving force of the antagonists is mentioned a few times in official HQ material
It's up to you to take it or leave it, or, more precisely, to:
- Use it as intended by the authors
- Find some definition of your own that satisfies you more
- Completely abandon the concept and just ignore these parts of the rules. They are not very essential for actual gameplay.
cynthialee wrote:And no 'evil' government sees itself as evil. They may very well be evil, but in their perspective the enemy is the evil one.
Do chaos warriors not love their children? Of course they do. Thus there is some amount of care in their hearts, thus they are not true evil.
Now Us versus Them.....THAT works.
It works perfectly and has for an eternity. No need to mess with a gold star winning system of conflict. Merely being 'other' is enough in most human cultures to justify all forms of atrocity.
I think you are demanding too much from a fantasy game. Regarding the real world, what you say is very true and everybody should be reminded of it everyday. But fantasy is an escapistic complement to the real world. It's there to be simplistic. If you think every problem though to the last consequence, a fantasy world can't work. It's like discussing the aerodynamics of dragons. If you like the fantasy world of your games as a model of social / ethical dynamics of the real world, that's OK. But there are others who want their world a different way. Perhaps someone interested in martial arts would want to adapt the combat system to be a more "realistic" model of real world mechanics, but to take a breath of all the social problems of the real world by playing in a world with (unrealistic) simplified ethics, where true evil races / people / groups exist without the need to ask "why".
Personally, I'm coming from pen and paper RPG and I like my world in shades of grey, too. But then again, HQ is not a full-fledge RPG by intention. And I have no problem accepting a simplified, even illogical, but inherently working system in a fantasy world.