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clmckay wrote:Chaos Gifts
When in the presence of a source of great Chaos the Heroes run the risk of suffering mutations. At the start of each Hero or Monster's turn, that figures controller rolls 1 Red Die...
clmckay wrote:But the card set and mechanic could be easily adapted to other situations they may encounter in the wastes, like a Chaos Pit in the Ogre Horde.
clmckay wrote:What are your guys thoughts on this: the draft where I have these cards has 4 monsters beside the chaos beast in the room. WhT if Zargon is instructed to choose 4 Chaos Gift cards - 1 for each of these monsters - from the Chaos Gifts deck. Then, Zargon does not draw gifts for monsters, but the heroes do.
clmckay wrote:What about a mind point penalty as well, something where when MP is reduced to 0 the hero falls under Zargons control?
Big Bene wrote:...The monsters have been around for some time, all or most mutations have already happened, and at some point the monsters adapted to the environment and became immune to further mutations. The ones that had suffered negative effects have died, became unfit for fighting or at least so uneffective that they were "put out of service". The monsters remaining guarding the dungeon are the ones that have improved, so the players are only facing "positively" effected monsters...
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