1.) If the spell cost or less is rolled on a red die after casting a spell, it is discarded. Optional complication: After casting a spell, place a power token on it or rotate the card 90 degrees. The new cost is the sum of the spell cost plus times cast.
2.) A spell with a cost of 4 (or 5) or more is discarded when cast. After casting a spell, place a power token on it or rotate the card 90 degrees. The new cost is the sum of the spell cost plus times cast.
Either idea could be limited to the text of specific cards such as Sacred Spring if you wish, though personally I prefer a global rule that would be included as part of the cast icon.
3.) After casting a spell, place a power token on the card. Optional complication: After casting a spell, place all power tokens on the card used to pay the cost. A spell may not be cast again until it is free of such markers using a Gem of Focus.
This suggestion would stop spells such as Tempest that are too powerful if cast on consecutive turns. It's even possible to combine it with suggestion 1 or 2 if card rotating were used, though pehaps that would be too much.
Now back to some spell feedback:
CONTROL SPELLS:
Mind Snap
- Checking up on the black die, I noticed your FAQ download can no longer link to the Those Colored German Dice topic. Maybe the FAQ should include the URL for pasting into a browser window.
- "When moving, those Heroes may roll twice and take the better of the two rolls," means the movement dice are rolled twice during the first Hero's movement and then the higher roll is used by both Heroes, correct? Is it correct that if one Hero were wearing plate mail, a



- Does "After the current turn ends..." refer to after the spellcaster's turn? Do you have some other card effect that makes this necessary? Otherwise, I'd just say "After your turn."