August 5, 2018 edit: Rewrote the text for most of the spells. I have switched back to "card-based" being the definitive version for the Wizard's Expanded Spellbook, on account that nobody else at my table can understand the notes I wrote for the Infinite spellbook well enough to play them. I also added the Equipment cards for the Tomes, which allow access to more powerful Spells and also have an infinite-use Spell-like effect, most of which were heavily inspired by the ones Slev came up with for HQR2.
Download the spells, and the Tomes!
Rules and FAQs for these cards!
August 12, 2015 edit: Spell Scrolls written in the same style are also available! Check the bottom of post #13 for the download links.
August 25, 2015 edit: "Infinite Wizardry" is now available for download. Most of the spells featured within are about the same as before, but I have included a ruleset for a mana-based system which could potentially allow for an unlimited amount of spellcasting from the Wizard. You can download it below, just after the downloads for the original card-based system, "Expanded Wizardry".
This is where you can download my stuff!
Card-based system ("Expanded Wizardry"): .PDF .DOCX .PNGs Rules and FAQs
Mana-based system ("Infinite Wizardry"): .PDF .DOCX .PNGs Rules and FAQs
Now that I've thoroughly confused you with my use of shorthand notation and symbols, let me answer what I assume will be some of your questions:
What do the symbols in the box above the image mean?
On each Spell card, I have listed a "level" of between 1 and 4, depicted graphically by the number of icons next to "Air Spell" or whatever above the card's image. More powerful spells have a higher level and therefore a higher cost.
What do the other symbols mean?
I bet you can guess at least a few of them! The most obvious ones are the square icons with combat die faces on them - these mean "roll a Combat Die of the appropriate color and count up the number of dice with the designated face showing". If the square icon is blank, usually the text will explain how to interpret your roll. Combat dice other than standard white use the standard configurations from Flint's colorful dice; see this topic. Note that red dice icons indicate standard red movement dice, like these .
The other symbols each shorten what would otherwise be a longer phrase or clause:
The hand with a swirl around it, which is found on all 72 spells, indicates that the effects listed on the card must be activated by casting it as a Spell as usual on your turn.
The 'laser' icon, as seen on Ball of Flame and Genie (among others) is shorthand for "make a magical attack against any monster you can see, rolling the appropriate amount of dice".
The large shield found on some of the Earth spells such as Rock Skin refers to a character's Defense value.
Lastly, the skull-and-crossbones symbol on the Antidote spell indicates "Poison damage", which would be any source of damage referred to as Poison or Poisonous by the Quest notes.
How do you decide which and how many of each Spell to take when using these cards?
That depends on whether you're playing with "Expanded Wizardry", which is purely card-based, or "Infinite Wizardry", which is mana-based. The rules for spell selection are located at the end point of a link right next to the download area, which you passed already! But if you don't want to read that, here's the short version:
'Expanded Wizardry', as edited by Count Mohawk wrote:At the beginning of each Quest, each Hero chooses a number of Spell Groups determined by the Hero’s class, then chooses which spell cards he or she wants from each of those groups according to the following rules:Example: The Wizard has is a Fire Adept, an Air Master and a Darkness Novice and selects those three Spell Groups at the beginning of the Quest. He has 6 Mind Points; therefore, he can choose 8 points worth of Fire spells, 9 power worth of Air spells and 7 power worth of Darkness spells.
- A Hero may choose from the Novice-rank spells of an element of philosophy freely, but may only take Adept- or Master-rank spells if he or she has reached that level of mastery in that element or philosophy.
- A Hero may take any number of spell cards from each of his or her chosen elements as long as the total cost of those cards does not exceed his or her starting Mind Points, plus a bonus for his or her mastery (1 for Novice, 2 for Adept and 3 for Master).
- A Hero may only take one copy of each spell costing 2 or more. However, he may take any number of copies of spells which cost 1.
'Infinite Wizardry', as edited by Count Mohawk wrote:At the beginning of each Quest, each Hero chooses a number of Spell Groups determined by the Hero’s class (“Spellcraft”). A Hero has access to any Spell with a rank lower than or equal to the Hero’s own Mastery of that Spell Group; for example, a Water Novice could only cast Novice-rank Water spells, while a Water Adept could cast both Novice- and Adept-rank Water spells. A Water Master, of course, may cast any level Water spell.
Each Hero with nonzero Spellcraft begins each Quest with an amount of Power equal to his starting Mind Points, plus a bonus for his or her mastery in each respective Spell Group (1 for a Novice, 2 for an Adept and 3 for a Master). A Hero may spend Power on any spell he has access to.Alternative Rule: If you don’t mind doing a little extra bookkeeping, you can restrict the bonus Power from Spell Group masteries to only be cast on Spells from that particular Spell Group.
Example: The Wizard is a Fire Adept, an Air Master and a Darkness Novice and selects those three Spell Groups at the beginning of the Quest. He has 6 Mind Points; therefore, he begins the Quest with 6 (MP) + 2 (Fire adept) + 3 (Air master) + 1 (Darkness novice) = 12 Power.
How do you print these cards?
Edit April 7 2015: I increased the size of the cards to the standard 3.5" x 2.5" to reduce eye strain. Assuming I laid everything out correctly, the back-side images starting on page 12 of the above PDF should allow for easy double-sided printing, including a small margin for printer bleed errors.
You stole my ideas/artwork/style/kidneys!!!
It's called fair use, people!
To elaborate, the US doctrine of fair use allows for transformative use of copyrighted material even without permission from the material's owner or owners. Equivalently, anything you guys build off of what I posted above would also be fair use (pending lawsuits from aggrieved parties, of course). That said, if I am in violation of Ye Olde Inn's rules, I will take down whatever material is necessary to move back into line with the normal code of conduct.