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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Rook wrote:Yeah, the summon furniture has limited utility... unless you're running some homebrew which allows furniture to be manipulated (Jumped over, moved... ) then suddenly it could have real utility.
A secret door that some monster 'moved' a cupboard in front of. A bookcase appears in a dungeon of magic that blocks an entryway, forcing our heroes to go the long way around...
As I type this I'm seeing utility as an extra 'block' tile all on it's own. I've talked myself into liking it
Big Bene wrote:I see a possible promblem with "summon furniture".
The way the cards are designed, it seem the EWP will play a card, visible to the players, and then use it.
For example:
"Ha! Ambush! See?" (plays card and places wandering monster).
Otherwise, the other players would have no control and would probably find this a little unfair, as the encounter cards are practically allways in favor of the Chaos fraction.
But when the EWP plays the "summon furniture" card, and then places a door, the players would immediately know it is false and just ignore it.
It would possibly work in a room where there aready is a real door, so the players wouln't know wich one is false, but that's a pretty limited use.
An other minor issue is the back art. It's nice, but black and white. It will look a little odd, as all other card-back art is color.
Big Bene wrote:Perhaps the text on the summon furniture card could be changed into:
"Play this card any time by laying it open in front of you. As long as it lays open, you have the right to once place a false door or chest as described below".
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