GimmeYerGold's [revised] Custom Cards Preview: Lone Monster
Posted: February 17th, 2015, 12:31 pm
When the heroes encounter a regular monster than is all by its' onesies (a regular monster that is not in the same room or corridor as another monster, and cannot "see" another monster) instead of attacking the monster, they can "parley" with the monster, and draw a card from the lone monster deck.
It functions like a treasure deck, however, in addition to a chance to find loot, there are some other goodies too.
Notes:
1) Wanted to keep all the specific item cards in the treasure deck, so cards in the lone monster deck that reference a treasure will request the hero to pick cards from the treasure deck.
2) The deck has a slightly more challenging ratio of "bad" cards to "good" with a 54% chance of drawing a good card right away.
3) The deck allows heroes a choice, and an alternative to killing the monster, and the next to last hero before a monster would normally be killed now has a chance to essentially search for treasure, with a similar chance for hazards. In my experience, more opportunities to draw cards during a quest, means more opportunities for wandering monster and hazards to occur, effectively creating more challenge for the heroes.
4) "good" cards are not returned to the deck, so the odds of drawing a dangerous card increase in the same way the treasure deck.
More card sets I'm working on:
[revised] Encounter Cards here: viewtopic.php?f=34&t=2828
[revised] Artifact Cards here: viewtopic.php?f=34&t=2826
[revised] Combat Skill Cards here: viewtopic.php?f=34&t=2823
[revised] Chaos Spell Cards here: viewtopic.php?f=34&t=2822
[revised] Hero Spell Cards here: viewtopic.php?f=34&t=2821
[revised] Monster Cards here: viewtopic.php?f=34&t=2820
[revised] Equipment Cards here: viewtopic.php?f=34&t=2818
[revised] Settlement Cards here: viewtopic.php?f=34&t=2813
[revised] Treasure Cards here: viewtopic.php?f=34&t=2812
It functions like a treasure deck, however, in addition to a chance to find loot, there are some other goodies too.
Notes:
1) Wanted to keep all the specific item cards in the treasure deck, so cards in the lone monster deck that reference a treasure will request the hero to pick cards from the treasure deck.
2) The deck has a slightly more challenging ratio of "bad" cards to "good" with a 54% chance of drawing a good card right away.
3) The deck allows heroes a choice, and an alternative to killing the monster, and the next to last hero before a monster would normally be killed now has a chance to essentially search for treasure, with a similar chance for hazards. In my experience, more opportunities to draw cards during a quest, means more opportunities for wandering monster and hazards to occur, effectively creating more challenge for the heroes.
4) "good" cards are not returned to the deck, so the odds of drawing a dangerous card increase in the same way the treasure deck.
More card sets I'm working on:
[revised] Encounter Cards here: viewtopic.php?f=34&t=2828
[revised] Artifact Cards here: viewtopic.php?f=34&t=2826
[revised] Combat Skill Cards here: viewtopic.php?f=34&t=2823
[revised] Chaos Spell Cards here: viewtopic.php?f=34&t=2822
[revised] Hero Spell Cards here: viewtopic.php?f=34&t=2821
[revised] Monster Cards here: viewtopic.php?f=34&t=2820
[revised] Equipment Cards here: viewtopic.php?f=34&t=2818
[revised] Settlement Cards here: viewtopic.php?f=34&t=2813
[revised] Treasure Cards here: viewtopic.php?f=34&t=2812